RPG Developer Bakin

RPG Developer Bakin

Exporting from Blender
So, I've been trying for days. Iv'e added a few of my own assets. Rocks, an Airship. But I'm having issues with the textures. For some reason, I have to mess around with the settings in so many ways just to get the texture to carry over, and Iv'e only been successful once while trying. At first It told me to triangulate my mesh, ok easy. I triangulate, then it wants me to use tangent space. Easy. Now my mesh wont even appear. It lets me export, but it's an invisible mesh. lol. I'm so confused. I am using 1k textures. Shrinking my mesh's down so they fit appropriately. I'm just at a loss on what to do. I've been working in blender for years now, but this is the first time iv'e tried to export something into a program, so I'm very new at this and It could just be an easy fix.

Oh and the only time I've gotten a mesh to carry over the textures, was when I exported from blender as an OBJ, then imported to blender, then exported as an FBX. Has to be an easier way.
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Showing 1-3 of 3 comments
Jagonz 6 Jun, 2024 @ 10:52am 
I highly recommend you join the official Discord server, we have people with experience importing things into Bakin, so you can get some help there!
Cody.seggerman1 6 Jun, 2024 @ 1:27pm 
good idea, dont know why I didn't htink of that.
mike 7 Jun, 2024 @ 3:58am 
Did you tried to export with the setting they provided? I mean this:

"Select File > Export > FBX.
Export to the "Model Folder" with the following settings:
Include > Object Types: Select Empty, Armature, or Mesh (Shift+click for multiple selections)
Transform: Scale 0.01, Check "Apply Unit" and "Use Space Transform"
Geometry: Check "Tangent Space" only; uncheck "Apply Modifiers"."

(https://rpgbakin.com/pukiwiki_en/?Convert+VRM+to+FBX+and+Import+to+Bakin)

I've only tried to use re-edit objects from Bakin (exported, then imported to Blender, edited and exported again as FBX), but it worked okay.
Last edited by mike; 7 Jun, 2024 @ 4:00am
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Showing 1-3 of 3 comments
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