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Unity 5 does not run well on Macs, it wasn't optimized for Apple Silicon. I don't see anything regarding this on the unity 6 page. Also, I am not a programmer so Bakin's out of box "no programming necessary" suits my needs.
Lastly, Bakin is just a hobbyist tool. No one makes any AAA games on this and that's fine. I just want this to run on the current Macs so I can ditch my expensive Intel box which is outclassed by these cheaper and more powerful M4 chips.
Unity supports their editor with a version built for silicon, and running the standard version through Apple's compatibility layer. I'm not sure if the native version has reached parity though, but projects can be opened through either.
Mac seems to be the best platform to use Unity, it certainly doesn't run well on Windows.