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That was passed down to the devs already.
If that's not what you mean, then a picture or a little video of what they are seeing would be handy.
Other times there is a constantly squeaking door but usually only 1 person can hear/see it. The building varies but usually a house.
I'm not the host for my group but logging out seems to solve the squeaky door issue sometimes.
This is the reason my wife and I stopped playing MD. :(
Buildings: When someone (host or client) places a building, some blueprint pieces appear in the wrong place for the client, preventing the client from completing the building.
Fences: When someone places a fence, the small markers remain visible to the client, even after the fence is completed or removed.
Management: Only the host sees the correct statistics and messages! The client's display is always(!) incorrect or incomplete. For the client Micromanagement is therefore impossible and frustrating.
Unlocking recipes: When a player unlocks new recipes in the technology tree, this is not displayed correctly for other players. They have to open and close the technology tree several times for it to update.
Transparent NPCs: It often happens that NPCs are transparent to the client. The client has to leave the session and reconnect. Annoying!
When you have a larger settlement, the game becomes choppy and slow for the client at a certain point. The NPCs slide while lying down. or sitting through the village, hanging in the air, etc.
I think the multiplayer mode urgently needs a rework. Away from this invitation code nonsense, which requires many players to make unnecessary detours via the internet, even though they're physically in the same room and connected to the same network. Direct LAN connection is the keyword. Or even better: Dedicated Server.
Will pass it onto the devs.
@Morri, thanks a million, very much appreciated!
The fence related issue mentioned in the Patch Notes refers to quick build mode, which we never use :)