Medieval Dynasty

Medieval Dynasty

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This needs end-game content
I have been really pleased playing MD for the past 2 weeks. It has been quite a great surprise of a game.
However, I just found myself with no reason to keep playing.

I finished the quest line, have a village of 37 people (lots of kids) and 41 buildings and dont feel like building any more. Reason is the village is self-sufficient, produces more of everything than it can consume and the world economy cannot absorb what I have to sell even with 4 merchant stalls and me travelling around the world selling stuff.

King's challenges are too easy.

Why would I want to keep increasing the size of the village... it will be a pain to manage all the overproduction

I have reduced season size to 1 day to at least see what happens when my heir becomes 18 but he is still 15 and I am just watching youtube while waiting for time to pass...

I hope there is still development going on for the game and the focus is on more events/challenges to make playing further interesting.

If not I think I got my money's worth so I am not complaining. I just really wanted more
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Showing 1-4 of 4 comments
Well what are your ideas for end game content? It is a village building game, not sure what end game content would even be.
pdoan8 3 Mar @ 10:51am 
Paint the whole village?
Klarum 3 Mar @ 11:32am 
Originally posted by Wizard of Woz:
Well what are your ideas for end game content? It is a village building game, not sure what end game content would even be.

You could have crisis scenarios; diseases that need extra medication; bad harvests, bandit raids, drafting the men of your village to fight in war reducing workers for some time,...

There are so many of these that already exist in other 'city building' games. And yes eventually you will come to a point where you say i am done with this village. The thing that stood out for me in MD is that it took zero challenge to reach that point. Just time. And the main reason is the lack of impacting events.

And i did play with extra hp on bandits, extra food requirements, etc the development is still too stable.
Last edited by Klarum; 3 Mar @ 11:34am
Originally posted by Klarum:
Originally posted by Wizard of Woz:
Well what are your ideas for end game content? It is a village building game, not sure what end game content would even be.

You could have crisis scenarios; diseases that need extra medication; bad harvests, bandit raids, drafting the men of your village to fight in war reducing workers for some time,...

There are so many of these that already exist in other 'city building' games. And yes eventually you will come to a point where you say i am done with this village. The thing that stood out for me in MD is that it took zero challenge to reach that point. Just time. And the main reason is the lack of impacting events.

And i did play with extra hp on bandits, extra food requirements, etc the development is still too stable.

It made practical sense to keep the village in one place while developing and unlocking stuff, while you are at this point, have a look at small specialised areas all over the map.... Hunting camp (all about hunting).... Sheep farm, with a tailor (dynasty, 1 or 2 family owned).... Cheese factory...... Mead distillery..... Just some ideas to keep you busy....
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Showing 1-4 of 4 comments
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