Medieval Dynasty

Medieval Dynasty

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Growing up sucks
My 8-year-old's dialogue pretty much sums it up. Nothing to do until apprentice at age 14. No school, no sports, no activities. Maybe something to address in a future update?
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Showing 1-12 of 12 comments
I agree with this post. There should be items to make that the children can interact with in the village. For example a merry-go-round. a maypole or, a swing set. have it something I can make but still have the children use them.
gypsybme 25 Mar @ 4:27pm 
That is a good suggestion. What about small task, like Ms X villager is not feeling well today, can you please take her a bowl of soup? Or take a bucket of milk to Mr X villager today. Thing's like that where the child gets a small amount of reputation.
Foxglovez 25 Mar @ 4:35pm 
LOL how bout a nice tricycle or jungle gym or maybe something else 20th century? Sigh.
Would admit having the board games drop more than almost never in the valley to at least put on tables would be nice. Let them learn to gamble at an early age would at least be kind of appropriate.

In reality they look(ed) after the littler ones and fetch and carry from the time they can walk. There was no "childhood" as we think of it, just like no doctors, no dental care, no medicines of much import so mostly kids died a lot and the ones that made past the first few years were tough. This game is already incredibly gentle but the hue and cry from gamer snowflakes if it contained any sort of cruel realities of life would not be worth the fuss. So no, maybe no school activities since there was no school, no debate team, no swim team, no soccer, no tennis.

Growing up was hard and dangerous work, if you even survived it and most didn't.
Last edited by Foxglovez; 25 Mar @ 4:36pm
Schools would not be too much to ask. Put them in the Service group and operated by a villager or two with good diplomacy skills. Having some means of education for their children might even be an inducement for potential villagers to join the settlement. The dialogue in the title is from the developers. They are aware of the gap between 7 and 14 and might be looking for player feedback on solutions.
Last edited by OctoberSky; 25 Mar @ 5:13pm
Originally posted by Foxglovez:
LOL how bout a nice tricycle or jungle gym or maybe something else 20th century? Sigh.
Would admit having the board games drop more than almost never in the valley to at least put on tables would be nice. Let them learn to gamble at an early age would at least be kind of appropriate.

In reality they look(ed) after the littler ones and fetch and carry from the time they can walk. There was no "childhood" as we think of it, just like no doctors, no dental care, no medicines of much import so mostly kids died a lot and the ones that made past the first few years were tough. This game is already incredibly gentle but the hue and cry from gamer snowflakes if it contained any sort of cruel realities of life would not be worth the fuss. So no, maybe no school activities since there was no school, no debate team, no swim team, no soccer, no tennis.

Growing up was hard and dangerous work, if you even survived it and most didn't.

True the playground in that time was called nature and childhood was not a time of fun and leisure. Even centurys later school holidays were originally timed so that children could help on the fields.
satioh 26 Mar @ 4:13am 
Back in those days kids starting helping their family with chores at 2-3 years old. Girls followed the mother and boys the father.
These are all valid points. Currently, I've got children wandering about like the horde from 7dtd and pre-teens sitting staring vapidly at the campfire. Either let them start doing tasks earlier or have some means of engaging them in organized activities designed to further their skills.
Originally posted by OctoberSky:
Schools would not be too much to ask. Put them in the Service group and operated by a villager or two with good diplomacy skills. Having some means of education for their children might even be an inducement for potential villagers to join the settlement. The dialogue in the title is from the developers. They are aware of the gap between 7 and 14 and might be looking for player feedback on solutions.
and this is because literacy was a "thing" 1100AD? You could always make an area with benches and use your, ahem, imagination to *cough* pretend that's what's going on.
eloy 10 Apr @ 12:11am 
Piramides , coliseos, teatros, catedrales, templos, .... Canteras donde trabajar la piedra y la madera para poder construir monumentos que darian esplendor a tu ciudad ???
Ookapia 10 Apr @ 12:15am 
Originally posted by Foxglovez:
and this is because literacy was a "thing" 1100AD? You could always make an area with benches and use your, ahem, imagination to *cough* pretend that's what's going on.

My “school place” has a scarecrow as a teacher :) In the evenings the adults sit there at “evening school” xD
spammo61 12 Apr @ 12:39am 
good for school
There weren't any schools for the common kids in Medieval times. Maybe for the noble kids, who most likely had a house teacher or a priest to teach them. And I believe book learning was for noble boys only, the girls learned how to run a house and take care of husband and children. Peasant kids learned how to farm or do other physical labour. IF their parents knew how to read/write they might teach their children the same.

For centuries, the only people who learned how to read and write, were the clergy. For the rest of the people, it was "optional".
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