Medieval Dynasty

Medieval Dynasty

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I propose a revamp of the 'brewing' and alchohol systems in the game!
So...my thought is that rather than the more simplistic 'gather required ingredients and brew everything in the tavern building' system we have now, the mechanic should change into something more realistic that looks like the following!

First off, add two new 'production buildings' into the game...there would be..

1. 'The brewery'

2. The "Aging shed"

Then also add a couple of other items

1. "wooden keg or 'cask' (container)

2. A 'furniture' type item called 'the Keg Stand"

So Rather than producing everything in the tavern building, alcohol would be produced at the new brewery production building, which would have three different stations in it....The "Fermenting barrel'...which would produce Beers, Ales and Mead. Next would be the 'Wine Press' which would of course be where the various types of 'Wine" gets Produced...and then finally would be "The Still" where of course stronger spirits and liquors get produced.

Now, when producing alcohol...instead of 'having' to put them in bottles, they can instead be put into wooden kegs if desired....which of course hold a certain amount of liquid each and, holding more than a small battle....and thus can be sold for more money each. In addition, Kegs can be 'placed' on the new 'Keg Stand' furniture item, which can be placed in the new 'Aging Shed' Production building and also the tavern, as well as personal homes!

If placed in the aging shed building, if left there long enough...the quality and strength of the (appropriate) alcohol type in the kegs that are placed on the keg stands are strengthened over time, and thus its monetary value (as well as whatever stat bonuses those drinks give) will get better up to a certain point!

If the Keg Stand gets placed in the tavern building, the drink type in the keg is what the tavern will have 'on offer' and will serve those drinks in bottles, mugs, tankards, goblets, flasks....ect. when the keg is emptied of what it has inside, then a new keg of drink must be fetched!

And of course if a keg gets put on a stand in a 'personal' house, then the inhabitants of that home will be able to consume it (as long as they have proper 'smaller' container types provided as well) and it will give them a happiness boost depending on whats been given them! until the keg is drank through!.


So not only would this be more immersive and realistic, as well as adding more individual choice into the game in regards to alcoholic drinks, it would also ease the 'production' strain on the tavern itself....Let me know what you all think! Hopefully the Devs see this too lol