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I'm not sure how to resolve this. Might need to upload it again
If there is more than i think it is two pages of results , about the only thing you can do is to rename the file to something that is a bit more unique,,
Say something like TGL Nod 2 Shield Breaker , then people can search for TGL
Thanks for your support.
It's impressive how deep you went. I hope the C&C fans appreciate your dedication.
The moment I get news, I'll let you know.
From my experience choose the collectins made by Lin Kuei Ominae, Franz Kohlrus and more recent mapmakers like MattAttack and DarkStar.
Still there's a TON of missions I haven't played yet made by contemporary authors.
Well I have always been playing on Hard mode. So my experience on these missions might be slightly or significantly different to ppl who played on Normal due to the way the creators designed the map flow and triggers.
Among Huge Collections, I found that Lin Kuei Ominae's although well made, some are just really really hard and seemed impossible. But some are great. Lin Kuei's maps mostly don't have much space for base and mostly come with pre-established bases, and somehow have very tight and 'unusual' map design...
DarkStar's and Franz' maps are also very well made, but I find some really really hard and impossible to be accomplished.
Jeff Fehric's also well made with various unique concepts.
As for MattAttack's maps, they are simply outright impossible for me so far...haha. Maybe they were designed for hardcore player to be played in Normal mode. Nariac's also mostly almost impossible.
I also like Gary Bryson's although all of them has crazy constant harassment throughout the mission, but once base defenses are established, it is possible to win.
Mel Olson's seems to be great and balanced to be played on Hard mode.
There are many many other great authors and missions. I really enjoyed playing through every single one of them. :)
https://www.youtube.com/channel/UCDZ5TNBNHOxsmEH_OWd9h6w/