Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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People's opinion on Chorus of Spiritual Fortitude?
As the title suggests.
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Showing 1-15 of 29 comments
ReBootXD 28 Jul @ 7:45am 
Can be used to ledge monstrosities into the void

SSS+ tier ability
Anzuvere 28 Jul @ 7:46am 
Originally posted by ReBootXD:
Can be used to ledge monstrosities into the void

SSS+ tier ability

Hilariously funny. I just hit 15 on my first Zealot and I've been wanting to use it with the thunder hammer and/or heavy eviscerator because it sounds extremely attractive.
[R] Nerva 28 Jul @ 7:50am 
It's good. One of only two ways to get gold toughness in this game, and of the two, it gives more gold toughness (+75 versus Voice of Command's +50).

The pulses it produces also can suppress and stagger enemies. It can even stunlock monstrosities like Plague Ogryns and Chaos Spawn, and even Beasts of Nurgle if you can get behind them and close enough without getting tailslapped (it can't stagger them from the front).

Unfortunately, it has the same problems Smite does - while you're channeling it, you're not doing anything else useful. If your team doesn't actually make use of the stunlocking, or isn't in range to get the toughness boosts, then all it's going to do is give you +75 temporary toughness and a brief buff to damage or defense depending on sub-node. Unlike Smite, it deals no damage. Oh, and if an enemy manages to tag you in melee or break your toughness while you're using it (hard, since it's restoring toughness rapidly and staggering with every pulse, but not impossible) it can get interrupted, putting it on cooldown. This usually is most likely to happen when you're trying to use it to survive a Shooter pack, a Gunner or a Sniper that's not close enough to be staggered by its pulses.

It's honestly best used in monstrosity fights, where it can buy teammates time to kill it, or when allies are downed. If you have someone else helping you, you can use CoSF to blow away enemies beating on your downed ally and hold them at bay long enough to get a clean revive, get everyone to safety, and give everyone involved - including the recently-downed ally - some extra toughness to prevent it from happening again immediately.
Last edited by [R] Nerva; 28 Jul @ 7:54am
Haggis 28 Jul @ 7:50am 
Rather than pulsing, it should be an additional melee weapon with low upfront damage, huge cleave and the same AoE effect it has now (as in a big AoE stagger on everything around you), which also applies a decent amount of stacks of burn on the enemies hit by the AoE (and extra on any enemy that is physically struck by it).

It should have 5 charges on a short CD. So you can weave a single charge here and there to help give you big bursts of stagger damage, or else you can save up all 5 charges and annihilate everything around you with burn DoTs.

Each charge will restore 33% of allies max toughness, as well as a +10 stack of additional toughness; for anyone within the AoE explosion. The +10 can be 'yellow' toughness. So if you use all 5 strikes in quick succession, we will get the +50 additional yellow toughness that we have now.
Last edited by Haggis; 28 Jul @ 7:53am
It lets you pause the whole game; buff your allies, regen your toughness, grant golden toughness to your friends which prevents damage, suppress everything in a 90 mile radius, and instakill most monstrosities that get near cliffs. If they're not near a cliff, it stuns and even pins most monstrosities against a wall so your team can judge it accordingly.

Really good panic button which also assists everyone. Without a coordinated team it's my favorite pick.

Originally posted by R Nerva:
[...]

Unfortunately, it has the same problems Smite does - while you're channeling it, you're not doing anything else useful. If your team doesn't actually make use of the stunlocking, or isn't in range to get the toughness boosts, then all it's going to do is give you +75 temporary toughness and a brief buff to damage or defense depending on sub-node. [...]
You can still move quite freely with Chorus unlike Smite, so I disagree with this. For instance if there are gunners/reapers, you may run at them and trigger chorus, then strafe dodge towards them. Your toughness will be topped up, they will become suppressed so they stop shooting, and by the time you get to them they're already primed to get bonked by you (because you are Zealot).

Additionally, if you get cornered and are out of toughness, it is a 100% get out of jail free card. It works both as a selfish tool and a team tool.
Last edited by DuckieMcduck; 28 Jul @ 7:56am
Apo 28 Jul @ 7:52am 
Super overrated.
There are like 2-3 times even in havoc 40 where it is useful, but to make it work, your entire talent tree is sacrificed for it, so you have no real impact for the team 90% of the time.
If your team needs it badly, you are already screwed, chorus or not and if you dont, well ...
Last edited by Apo; 28 Jul @ 8:41am
28 Jul @ 8:06am 
10 / 10. If you gitgud enough and can pull it off together with backstab cd reduction AND also take cd reduction on crits you can basically non-stop spam that stuff. I had a blast with that, but takes some effort to do backstabs. Also golden toughness goes brrrrrrrrrrrr. Also you can push bosses out of the map. There are some DH spawn spots that can just get it spawn killed with that.
Originally posted by R Nerva:
It's good. One of only two ways to get gold toughness in this game, and of the two, it gives more gold toughness (+75 versus Voice of Command's +50).

The pulses it produces also can suppress and stagger enemies. It can even stunlock monstrosities like Plague Ogryns and Chaos Spawn, and even Beasts of Nurgle if you can get behind them and close enough without getting tailslapped (it can't stagger them from the front).

Unfortunately, it has the same problems Smite does - while you're channeling it, you're not doing anything else useful. If your team doesn't actually make use of the stunlocking, or isn't in range to get the toughness boosts, then all it's going to do is give you +75 temporary toughness and a brief buff to damage or defense depending on sub-node. Unlike Smite, it deals no damage. Oh, and if an enemy manages to tag you in melee or break your toughness while you're using it (hard, since it's restoring toughness rapidly and staggering with every pulse, but not impossible) it can get interrupted, putting it on cooldown. This usually is most likely to happen when you're trying to use it to survive a Shooter pack, a Gunner or a Sniper that's not close enough to be staggered by its pulses.

It's honestly best used in monstrosity fights, where it can buy teammates time to kill it, or when allies are downed. If you have someone else helping you, you can use CoSF to blow away enemies beating on your downed ally and hold them at bay long enough to get a clean revive, get everyone to safety, and give everyone involved - including the recently-downed ally - some extra toughness to prevent it from happening again immediately.
Anzuvere 28 Jul @ 9:13am 
Originally posted by R Nerva:
It's good. One of only two ways to get gold toughness in this game, and of the two, it gives more gold toughness (+75 versus Voice of Command's +50).

The pulses it produces also can suppress and stagger enemies. It can even stunlock monstrosities like Plague Ogryns and Chaos Spawn, and even Beasts of Nurgle if you can get behind them and close enough without getting tailslapped (it can't stagger them from the front).

Unfortunately, it has the same problems Smite does - while you're channeling it, you're not doing anything else useful. If your team doesn't actually make use of the stunlocking, or isn't in range to get the toughness boosts, then all it's going to do is give you +75 temporary toughness and a brief buff to damage or defense depending on sub-node. Unlike Smite, it deals no damage. Oh, and if an enemy manages to tag you in melee or break your toughness while you're using it (hard, since it's restoring toughness rapidly and staggering with every pulse, but not impossible) it can get interrupted, putting it on cooldown. This usually is most likely to happen when you're trying to use it to survive a Shooter pack, a Gunner or a Sniper that's not close enough to be staggered by its pulses.

It's honestly best used in monstrosity fights, where it can buy teammates time to kill it, or when allies are downed. If you have someone else helping you, you can use CoSF to blow away enemies beating on your downed ally and hold them at bay long enough to get a clean revive, get everyone to safety, and give everyone involved - including the recently-downed ally - some extra toughness to prevent it from happening again immediately.

Extremely intriguing and lovely. I usually team up with a very competent psyker player so that should help, too.
Anzuvere 28 Jul @ 9:14am 
Originally posted by Haggis:
Rather than pulsing, it should be an additional melee weapon with low upfront damage, huge cleave and the same AoE effect it has now (as in a big AoE stagger on everything around you), which also applies a decent amount of stacks of burn on the enemies hit by the AoE (and extra on any enemy that is physically struck by it).

It should have 5 charges on a short CD. So you can weave a single charge here and there to help give you big bursts of stagger damage, or else you can save up all 5 charges and annihilate everything around you with burn DoTs.

Each charge will restore 33% of allies max toughness, as well as a +10 stack of additional toughness; for anyone within the AoE explosion. The +10 can be 'yellow' toughness. So if you use all 5 strikes in quick succession, we will get the +50 additional yellow toughness that we have now.

Oh that's quite interesting~ I like it. That would make for very fun gameplay.
Anzuvere 28 Jul @ 9:15am 
Originally posted by DuckieMcduck:
It lets you pause the whole game; buff your allies, regen your toughness, grant golden toughness to your friends which prevents damage, suppress everything in a 90 mile radius, and instakill most monstrosities that get near cliffs. If they're not near a cliff, it stuns and even pins most monstrosities against a wall so your team can judge it accordingly.

Really good panic button which also assists everyone. Without a coordinated team it's my favorite pick.

Originally posted by R Nerva:
[...]

Unfortunately, it has the same problems Smite does - while you're channeling it, you're not doing anything else useful. If your team doesn't actually make use of the stunlocking, or isn't in range to get the toughness boosts, then all it's going to do is give you +75 temporary toughness and a brief buff to damage or defense depending on sub-node. [...]
You can still move quite freely with Chorus unlike Smite, so I disagree with this. For instance if there are gunners/reapers, you may run at them and trigger chorus, then strafe dodge towards them. Your toughness will be topped up, they will become suppressed so they stop shooting, and by the time you get to them they're already primed to get bonked by you (because you are Zealot).

Additionally, if you get cornered and are out of toughness, it is a 100% get out of jail free card. It works both as a selfish tool and a team tool.

Indeed. Very nice. I pride myself on my map awareness and pacing so the gunners shouldn't be the worst thing to come my way.
Anzuvere 28 Jul @ 9:16am 
Originally posted by Apo:
Super overrated.
There are like 2-3 times even in havoc 40 where it is useful, but to make it work, your entire talent tree is sacrificed for it, so you have no real impact for the team 90% of the time.
If your team needs it badly, you are already screwed, chorus or not and if you dont, well ...

I can see where that logic comes from. Please tell me more about this so I can get a better idea!
Anzuvere 28 Jul @ 9:17am 
Originally posted by :
10 / 10. If you gitgud enough and can pull it off together with backstab cd reduction AND also take cd reduction on crits you can basically non-stop spam that stuff. I had a blast with that, but takes some effort to do backstabs. Also golden toughness goes brrrrrrrrrrrr. Also you can push bosses out of the map. There are some DH spawn spots that can just get it spawn killed with that.

I really adore the thunder hammer and eviscerator but I have a thing for daggers and axes from time to time, so that might be quite fun! I'm quite happy about all the positive and fun things people have had to share, much like yourself.
Extremely good support skill. Lotta uses for it. Letting someone revive in the middle of a heavy horde is my favourite of it.
Originally posted by ReBootXD:
Can be used to ledge monstrosities into the void

SSS+ tier ability


This all of this...I will always find that funny. Just watching them stagger back then over the side.

Tuck and Roll...
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