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SSS+ tier ability
Hilariously funny. I just hit 15 on my first Zealot and I've been wanting to use it with the thunder hammer and/or heavy eviscerator because it sounds extremely attractive.
The pulses it produces also can suppress and stagger enemies. It can even stunlock monstrosities like Plague Ogryns and Chaos Spawn, and even Beasts of Nurgle if you can get behind them and close enough without getting tailslapped (it can't stagger them from the front).
Unfortunately, it has the same problems Smite does - while you're channeling it, you're not doing anything else useful. If your team doesn't actually make use of the stunlocking, or isn't in range to get the toughness boosts, then all it's going to do is give you +75 temporary toughness and a brief buff to damage or defense depending on sub-node. Unlike Smite, it deals no damage. Oh, and if an enemy manages to tag you in melee or break your toughness while you're using it (hard, since it's restoring toughness rapidly and staggering with every pulse, but not impossible) it can get interrupted, putting it on cooldown. This usually is most likely to happen when you're trying to use it to survive a Shooter pack, a Gunner or a Sniper that's not close enough to be staggered by its pulses.
It's honestly best used in monstrosity fights, where it can buy teammates time to kill it, or when allies are downed. If you have someone else helping you, you can use CoSF to blow away enemies beating on your downed ally and hold them at bay long enough to get a clean revive, get everyone to safety, and give everyone involved - including the recently-downed ally - some extra toughness to prevent it from happening again immediately.
It should have 5 charges on a short CD. So you can weave a single charge here and there to help give you big bursts of stagger damage, or else you can save up all 5 charges and annihilate everything around you with burn DoTs.
Each charge will restore 33% of allies max toughness, as well as a +10 stack of additional toughness; for anyone within the AoE explosion. The +10 can be 'yellow' toughness. So if you use all 5 strikes in quick succession, we will get the +50 additional yellow toughness that we have now.
Really good panic button which also assists everyone. Without a coordinated team it's my favorite pick.
You can still move quite freely with Chorus unlike Smite, so I disagree with this. For instance if there are gunners/reapers, you may run at them and trigger chorus, then strafe dodge towards them. Your toughness will be topped up, they will become suppressed so they stop shooting, and by the time you get to them they're already primed to get bonked by you (because you are Zealot).
Additionally, if you get cornered and are out of toughness, it is a 100% get out of jail free card. It works both as a selfish tool and a team tool.
There are like 2-3 times even in havoc 40 where it is useful, but to make it work, your entire talent tree is sacrificed for it, so you have no real impact for the team 90% of the time.
If your team needs it badly, you are already screwed, chorus or not and if you dont, well ...
Extremely intriguing and lovely. I usually team up with a very competent psyker player so that should help, too.
Oh that's quite interesting~ I like it. That would make for very fun gameplay.
Indeed. Very nice. I pride myself on my map awareness and pacing so the gunners shouldn't be the worst thing to come my way.
I can see where that logic comes from. Please tell me more about this so I can get a better idea!
I really adore the thunder hammer and eviscerator but I have a thing for daggers and axes from time to time, so that might be quite fun! I'm quite happy about all the positive and fun things people have had to share, much like yourself.
This all of this...I will always find that funny. Just watching them stagger back then over the side.
Tuck and Roll...