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unrelated: I like how he has to pull-start his gun like it's a lawnmower
What do you mean "like they're supposed to"? They still stop when you stagger them.
There was a patch a few weeks or months ago, that changed their movement behaviors.
Dumb patch then.
Smacking them in the face with a low stagger weapon isn't enough. You need to have enough stagger force to stagger them. Which means some weapons need multiple hits* to build enough stagger damage (which is the blue number in the stat break down of your weapon) to stagger the enemy.
Edit:
*You can't exactly build stagger force, but most weapon builds use a blessing that gives +Strength on multiple hits, which boosts the stagger force.
To stagger a reaper you need >30. You can test this with a Crusher in the Psykhanium. The first Heavy attack won't stagger the Reaper, but the 2nd heavy attack does, because that one comes in with ~59 Stagger damage.
The point of Zealot is to use your speed to close on the ranged to disrupt or stop them from shooting... and this change kinda makes all of that pointless if they keep shooting anyway.
With that said, Zealot is quite terrible at rounding up Gunners these days, which seems to go against the design of the Zealot. My Ogryn can just Bull Rush into the enemy backline and tank Gunner shots while killing them left and right. If my Zealot tries that, my Zealot dies. Zealot is supposed to be in the enemy backline, particularly Shroudfield Zealots, but they don't really thrive there since the enemy backline is often comprised of Gunners and Reapers.
Suppression + stagger from shredder while closing in is effective against them and Chorus will turn off an entire wall of them. Bolt pistol with run and gun can also do something but you won't get regen.