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-_-
Being able to Spam your Bubble or destroying Elites with fast Brain Bursts. Who would want something like that.
Might want to look into that. Youre missing out on a lot of stuff there.
I usually do not reply to comments that have very little substance, but since you edited to at least point out something then the idea is that for aurics there have not been a big necessity to spam bubble, natural cdr from Psykinetik's Aura is definitely enough. Yeah, Brain Burst with Empowered Psyonics is great, but not better than overall utility from other talents though.
Your comment is somewhat funny though.
Absolutely no question about havoc. I know that bubble spam is the most solid and likely most popular build option for it.
Yet I specifically stated in my post that I play aurics. And bit lower specified that don't even plan to take psyker to havoc, I do not much enjoy psyker playstyle overall.
Again, I have to play with solo mindset with all the classes for a simple reason - I play alone with randoms where I have no clue if people know how or even want to work together in a pve game. Often this part is really lacking, especially now, so if I have pure team built psyker - I am often f... when everything goes to hell. Because nobody ever covers me, I have to be perfect at positioning and dodging because pskyer is squishy as a fly, somehow manage to remove specials that could threaten me, hold off the horde that people decide to ignore and help others at the same time.
I tested out at least 4 builds on aurics for psyker, this is what is most comfortable for me. I mean I cannot shoot myself in a leg just because others think it is not best. It works optimally for me. It is a fact, because I survive, manage to do my job and win games.
So some will call Psyker weak because they look at the weak builds, while others will call Psyker strong because they look at the strongest build. Gah..
It's safe to say that Psyker functions well in some areas, and not so well in other areas. I'm confident Fatshark knows what to look at.
This results in a lot of people getting "okay" results, while struggling, because they never learned the game's basic mechanics. But at the same time, if you actually know how to play it, and are fine with "complicated" builds, where you chain combos and maintain riding high peril.. and the like.. then you will absolutely make it sing.
The fact that it has "game breaking" abilities, which make people lazy, is a boon and a detriment.
In my personal "hirarchy" as someone that also plays all classes, i feel like the Veteran is on the bottom... and then everyone else is about the same. The only Class i don't feel works anymore is the Veteran. The other 4 depend on my daily desire for try harding and how attentive i am. Arbites and Ogryn require the least amount of attention while playing. Zealot if still an absolute fun monster in melee... and Psyker absolutely sings under the right circumstances.
Veteran is the second toughest to me too, but not like he is hard, the only issue is you get staggered when hit in melee, that's it. Zarona/rapier with 30% weakspot just deletes stuff. Also ammo regen and nade regen. You can shoot every special/disabler and still sit at 90% ammo. Feels like cheating. Just don't yolo into ragers, shoot them instead.
Same weapons for zealot. Great class, just watch your ammo. Unlike veteran you should just yolo into ragers instead of shooting them. Can be really annoying if people steal ammo to shoot poxers and ignore disablers.
Arb with pocket invul and dog is great tank. Also shootgun for some nice dmg. Melee arb dmg is not that great to me. I use shotgun to kill bosses faster. Overall just yolo into everything, pocket invul/dog and bonk stuff.
Ogryn just London life simulator or rock n stone with pick. Kickback vs range. Can be like super-ultra-mega annoying on large openning areas vs sniper mod if noone kills them and kickback takes like 2-3 shots. Overall is just your mouse left click apm simulator.
These are real issues with the class.
It's not healthy for Psyker when Telekine Dome is the only desirable utility a Psyker brings, and is almost required for the Psyker himself to survive in Havoc against shooters. AoE with Soulblaze is essentially the only unique damage a Psyker brings, but only the left side tree, one staff, and one Ability applies it. All of this limits build options, which is why you see so many Psykers run around with Inferno Staff, Telekine Dome, and Soulblaze spreading.
It's also becoming unreasonable to expect Psykers to be punished for taking one hit when the game keeps ramping up the amount of enemies. Psyker needs to be able to survive without Telekine Dome, which means Psyker survivability must go up, Telekine Dome must go down, and either teams need to start desiring Psykers for non-AoE related stuff, or the Psyker needs to be able to deal AoE dmg in all builds.
Apologies for crumpling the text like this.
Fully agree that psyker is the highest skill ceiling class in DT. I love seeing good psyker players every time! Yet something in the dynamics of how the class should be played does not appeal to me in the core, it does not feel that satisfying to execute all of the actions mechanically. Hence I am nowhere near to such levels of skill with the class as those who enjoy the process and have played it for much longer
Regarding veteran, I'm not surprised that you said that. Class feels bit outdated build quality and versatility wise.
Your last sentence, you said it - right circumstances. I imagine that this has a bit higher requirement for the class to shine as well, compared to others. At least it is my understanding of the situation.
Same with your reply, man. I crumpled it, apologies haha
Yes, I do not assume that I am of the perfect mindset or execution on any of the classes. Try to learn every time to do things better, yet I do stick to what I like the feel-of the most.
Definitely try to use my brain as much as possible, even in DT!
Yeah, no way I meant anywhere that something is wrong with the keystones for the psyker. I had to choose some unorthodox approach and sacrifice Empowered Psyonics with some connected nodes to get more speed and survivability. I tried these builds in several games and this one felt the most comfortable for me as of right now.
Ah, forgot about the Ogryn comment - made me laugh very hard...
Thanks for the honest question. I get the sentiment of trying to steer new players away from the class right now.
I think the key aspect is gunplay and being the sniper of the team. Though I played A LOT with Agrippina Braced Autogun long time ago, it has completely fallen off nowadays. Feels like a different game to be frank.
I suppose there are several aspects if you go deeper though - the ranged weapon functionality (sniping specials and elites with anti-suppression talent), VoC clutch and overall usefulness, self-reliability with ammo and grenade regeneration (sometimes it's a legit spam on good 5% procs during big waves). Feel like jack of all trades. And, surprisingly, I am quite decent at sniping headshots on Zarona, never would have guessed it as I have not been a proper FPS player since early 00. Sometimes the railgun instinct kicks in really good.
This is my current build I have adapted since I am back in the game:
https://darktide.gameslantern.com/build-editor?id=9f87e5ef-6f59-47b4-8a02-ee659a11b713
The tree needs a rework, it's a bit outdated - not very streamlined and kind of lacks many good choices.
I do go DS sometimes, but then the grenade has to be Shredder. Big hordes take too much time to deal with otherwise.
I wonder what else you took. I assume at the auras you went left and right for some melee stuff and maybe Channeled Force, i guess the dodging and toughness damage reduction nodes before the ulti and then taking a little from all the branches at the end like Kinetic Deflection and Empyric Resolve.
Yeah, true, it would help. But I had to overcompensate to get more survivability/utility as I feel that would give me a bit more of an edge compared to benefits of Empowered Psionics (and connected nodes).
Think you guessed almost exactly what I took
This is the current primary build I use for the psyker (solo auric):
https://darktide.gameslantern.com/build-editor?id=9f87ee67-08d0-4380-affe-df3a91bf7f9e