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If you don't have any of these skills, it's gonna be a game over, it sucks hopefully they make it so NPCs give up on chasing you after a while or something.
The game still needs some work.
Thats just what I mean though. The game wants to be a rouge like but also have procedural generation. Rouge like means a game with permanent death. Typically rouge likes will not have power ups carry over saves, then the makes the game a rouge lite. So in turn in a rouge like what you gain in each run is knowledge. Knowledge of the game, of the world, what rules you can bend and what rules you need to follow. If you like rougelikes you can think of Tales of Majeyal. The game is hard and requires patience but is static for the most part. Allowing you the abiltiy to learn from your mistakes.
Soulash's world is set in stone but what happens at each individual location can vary from run to run. Something in concept I think is a very cool idea, and ultimately helps the world feel a little more lived in. However this doesnt fly in a rouge like because now you cant accrue information. You simply flip a coin, you wander in and you get stronger or you die. This would be less of an issue if escape tools where given to the player, but there are little to none. And those that do exist also typically have requirments...not that it matters because once an npc has agro its basically over as it will chase you forever.
If you're against modding, then there's like 3 skills between levels 2 and 3 that can help. Quick Step, Bull Charge, and Rollback come to mind, in descending order of usefulness. Quick Step just makes you run faster, very good, Bull Charge makes you move to and attack something with health -- but that thing doesn't have to be an enemy! You can happily "attack" a wall behind you away from the enemy, and Rollback moves you backwards relative to your current facing.
Most early enemies are 20 - 30% slower, and not that many have ranged attacks before level 3 until then there are plenty of options to pick from.
Okay...fun
The same thing has spoilt the game for me too.
Gamed seemed a tad complex, but the high npc bad guys took me down too many times to bother to learn if this was a decent game or not.
A few enemies being faster is good. That's part of what makes them dangerous. But right now, any amount of bad luck is a game over. Oh, I'm fighting a royal guard and a lunar guy spawns in from an area I already cleared and attacks me as well? Well, i can't run, and I can't beat them. gg I guess. Not a satisfying way to go. I can't even say I did anything wrong in that situation.
Lol, I'll stop blaming the character when the character stops moving 50% slower than the enemies. If you have some constructive advice on how to get away from enemies, I'd like to hear it so that we'll stop blaming the character.