Soulash
Soulfire328 17 Mar, 2022 @ 8:43am
How to run away?
Im really sick and tired of just some random high level npc wandering about in the woods happening upon me by chance then the game just ending becasue its literally impossible to outrun them, am I missing something here? I have tried breaking line of sight, using night time, slowing them down with ability's or moving through water.
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Showing 1-15 of 25 comments
Some classes get some skills that help with escaping but that's it, it only helps never guarantees you will make it out.
If you don't have any of these skills, it's gonna be a game over, it sucks hopefully they make it so NPCs give up on chasing you after a while or something.
The game still needs some work.
Soulfire328 17 Mar, 2022 @ 9:02am 
Originally posted by Greggerygregington:
Some classes get some skills that help with escaping but that's it, it only helps never guarantees you will make it out.
If you don't have any of these skills, it's gonna be a game over, it sucks hopefully they make it so NPCs give up on chasing you after a while or something.
The game still needs some work.
That is unfortunately what I figured, and I suppose ultimately why i left a negative review. The game has so much potential. But in reaching for several different genres seems to have shot it self in the foot.
Originally posted by Soulfire328:
That is unfortunately what I figured, and I suppose ultimately why i left a negative review. The game has so much potential. But in reaching for several different genres seems to have shot it self in the foot.
I don't think the devs chased that many things at once honestly, the game is not that ambitious in it's scope I think. But it definitely lacks some obvious features.
Soulfire328 17 Mar, 2022 @ 9:30am 
Originally posted by Greggerygregington:
Originally posted by Soulfire328:
That is unfortunately what I figured, and I suppose ultimately why i left a negative review. The game has so much potential. But in reaching for several different genres seems to have shot it self in the foot.
I don't think the devs chased that many things at once honestly, the game is not that ambitious in it's scope I think. But it definitely lacks some obvious features.

Thats just what I mean though. The game wants to be a rouge like but also have procedural generation. Rouge like means a game with permanent death. Typically rouge likes will not have power ups carry over saves, then the makes the game a rouge lite. So in turn in a rouge like what you gain in each run is knowledge. Knowledge of the game, of the world, what rules you can bend and what rules you need to follow. If you like rougelikes you can think of Tales of Majeyal. The game is hard and requires patience but is static for the most part. Allowing you the abiltiy to learn from your mistakes.

Soulash's world is set in stone but what happens at each individual location can vary from run to run. Something in concept I think is a very cool idea, and ultimately helps the world feel a little more lived in. However this doesnt fly in a rouge like because now you cant accrue information. You simply flip a coin, you wander in and you get stronger or you die. This would be less of an issue if escape tools where given to the player, but there are little to none. And those that do exist also typically have requirments...not that it matters because once an npc has agro its basically over as it will chase you forever.
Waladil 17 Mar, 2022 @ 9:32am 
Pick up the Sprint mod in the workshop. Gives everyone a basic skill that's basically a worse version of Quick Step. It's a little bit broken if you get Quick Step as well and use both of them (they stack) but by itself it's not too overpowered.

If you're against modding, then there's like 3 skills between levels 2 and 3 that can help. Quick Step, Bull Charge, and Rollback come to mind, in descending order of usefulness. Quick Step just makes you run faster, very good, Bull Charge makes you move to and attack something with health -- but that thing doesn't have to be an enemy! You can happily "attack" a wall behind you away from the enemy, and Rollback moves you backwards relative to your current facing.
Artur Smiarowski  [developer] 17 Mar, 2022 @ 10:43am 
There are some tips here too https://steamhost.cn/steamcommunity_com/app/1623210/discussions/0/4507545977814292871

Most early enemies are 20 - 30% slower, and not that many have ranged attacks before level 3 until then there are plenty of options to pick from.
Lancenig 19 Mar, 2022 @ 3:30am 
Just happened to me in my first moments. Walk out of cave, aggro a "Troublesome foe" Dead.

Okay...fun
:praisesun:
Forever Dunking 20 Mar, 2022 @ 9:10am 
You can't and if you have the audacity to wander anywhere there is a high level foe. it's gonna either 1: 2 shot you 2: chase you until you're dead
vitokin 20 Mar, 2022 @ 2:43pm 
Originally posted by Forever Dunking:
You can't and if you have the audacity to wander anywhere there is a high level foe. it's gonna either 1: 2 shot you 2: chase you until you're dead
Sounds fun
Dreamer 22 Mar, 2022 @ 6:39pm 
Originally posted by Soulfire328:
Originally posted by Greggerygregington:
I don't think the devs chased that many things at once honestly, the game is not that ambitious in it's scope I think. But it definitely lacks some obvious features.

Thats just what I mean though. The game wants to be a rouge like but also have procedural generation. Rouge like means a game with permanent death. Typically rouge likes will not have power ups carry over saves, then the makes the game a rouge lite. So in turn in a rouge like what you gain in each run is knowledge. Knowledge of the game, of the world, what rules you can bend and what rules you need to follow. If you like rougelikes you can think of Tales of Majeyal. The game is hard and requires patience but is static for the most part. Allowing you the abiltiy to learn from your mistakes.

Soulash's world is set in stone but what happens at each individual location can vary from run to run. Something in concept I think is a very cool idea, and ultimately helps the world feel a little more lived in. However this doesnt fly in a rouge like because now you cant accrue information. You simply flip a coin, you wander in and you get stronger or you die. This would be less of an issue if escape tools where given to the player, but there are little to none. And those that do exist also typically have requirments...not that it matters because once an npc has agro its basically over as it will chase you forever.
You realise the term "rogue like" comes from being similar in concept to the 1985 Rogue yeah? Because you talk as if something can't be a proper rogue like if it uses random generation... But like... Rogue was completely randomly generated (maps, what potion does what, enemy spawns and groupings, equipment, everything), and nothing carried over between runs. The difference isn't in if a game has random generation, it's if you carry anything over between runs. Likes don't, lites do.
DANDOMINO 28 Mar, 2022 @ 11:55am 
Yeah,

The same thing has spoilt the game for me too.

Gamed seemed a tad complex, but the high npc bad guys took me down too many times to bother to learn if this was a decent game or not.
The Grand Mugwump 28 Mar, 2022 @ 2:48pm 
It was a terrible design choice to make all of the high level enemies be faster than the player (unless the player is a nomad). When I play a game which advertises itself as a god returning to consume the world, the last feelings I should have are powerless or helpless. But that happens all the time in this game and it's a huge turn off.

A few enemies being faster is good. That's part of what makes them dangerous. But right now, any amount of bad luck is a game over. Oh, I'm fighting a royal guard and a lunar guy spawns in from an area I already cleared and attacks me as well? Well, i can't run, and I can't beat them. gg I guess. Not a satisfying way to go. I can't even say I did anything wrong in that situation.
Last edited by The Grand Mugwump; 28 Mar, 2022 @ 6:38pm
vitokin 29 Mar, 2022 @ 12:29pm 
Originally posted by The Grand Mugwump:
It was a terrible design choice to make all of the high level enemies be faster than the player (unless the player is a nomad). When I play a game which advertises itself as a god returning to consume the world, the last feelings I should have are powerless or helpless. But that happens all the time in this game and it's a huge turn off.

A few enemies being faster is good. That's part of what makes them dangerous. But right now, any amount of bad luck is a game over. Oh, I'm fighting a royal guard and a lunar guy spawns in from an area I already cleared and attacks me as well? Well, i can't run, and I can't beat them. gg I guess. Not a satisfying way to go. I can't even say I did anything wrong in that situation.
Perhaps you (THe Player) are the powerless and helpless one behind your keyboard? Stop blaming the character lol
The Grand Mugwump 29 Mar, 2022 @ 4:14pm 
Originally posted by vitokin:
Originally posted by The Grand Mugwump:
It was a terrible design choice to make all of the high level enemies be faster than the player (unless the player is a nomad). When I play a game which advertises itself as a god returning to consume the world, the last feelings I should have are powerless or helpless. But that happens all the time in this game and it's a huge turn off.

A few enemies being faster is good. That's part of what makes them dangerous. But right now, any amount of bad luck is a game over. Oh, I'm fighting a royal guard and a lunar guy spawns in from an area I already cleared and attacks me as well? Well, i can't run, and I can't beat them. gg I guess. Not a satisfying way to go. I can't even say I did anything wrong in that situation.
Perhaps you (THe Player) are the powerless and helpless one behind your keyboard? Stop blaming the character lol

Lol, I'll stop blaming the character when the character stops moving 50% slower than the enemies. If you have some constructive advice on how to get away from enemies, I'd like to hear it so that we'll stop blaming the character.
Dreamer 29 Mar, 2022 @ 4:36pm 
Originally posted by The Grand Mugwump:
Originally posted by vitokin:
Perhaps you (THe Player) are the powerless and helpless one behind your keyboard? Stop blaming the character lol

Lol, I'll stop blaming the character when the character stops moving 50% slower than the enemies. If you have some constructive advice on how to get away from enemies, I'd like to hear it so that we'll stop blaming the character.
Pick one of the movement abilities on level up maybe? Quickstep is the best one but Bullrush and Rollback are both also useful for escapes. Just remember to change direction after you break line of sight (the enemy's facing arrow will turn yellow if you can still see them) cus they'll keep searching for you in the direction they last saw you go before giving up.
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