Torchlight II

Torchlight II

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Goose Pants 14 Jan, 2024 @ 12:33pm
Best build for dual wielding melee berserker?
Looking to end the game with draketalon set, if possible. Any builds to complete tarrochs tomb on elite ng+5? And not die?
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Showing 1-15 of 109 comments
steffire3 14 Jan, 2024 @ 5:11pm 
Originally posted by Goose Pants:
Looking to end the game with draketalon set, if possible. Any builds to complete tarrochs tomb on elite ng+5? And not die?
Can get far with Berserker as there's multiple ways to get Health Steal.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=819606007

You'll have an easier time with this Build since it maxes Blood Hunger.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=739525001

Video for Dual Claw Berserker.
https://www.youtube.com/watch?v=4_sIy2cFUTw
Last edited by steffire3; 14 Jan, 2024 @ 5:21pm
Goose Pants 14 Jan, 2024 @ 5:17pm 
Thanks for the reply, sorry to change my post. But I’ve gone with engineer. I’m just wondering what exact stats to allocate if I want to be melee mostly, but clear tarrochs on elite. Like how much strength, focus, vitality and dexterity? And do I want flame hammer or emberquake. I’m fine with using emberquake but I also want to use melee.
steffire3 14 Jan, 2024 @ 5:33pm 
Originally posted by Goose Pants:
Thanks for the reply, sorry to change my post. But I’ve gone with engineer. I’m just wondering what exact stats to allocate if I want to be melee mostly, but clear tarrochs on elite. Like how much strength, focus, vitality and dexterity? And do I want flame hammer or emberquake. I’m fine with using emberquake but I also want to use melee.
Emberquake gives you damage power to clear enemies for survival.
Strength and Focus combination will net you the most damage even for Weapons that carry Fire or Electric damage.
Invest the Blitz-skill Passives that operate with Weapon Attacks for the Weapon Build.
150 Dexterity will help with Critical Chances. Boris the Stat Enchanter will help to get end game numbers with hundreds for every Stat.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=166073716
Last edited by steffire3; 14 Jan, 2024 @ 5:36pm
Goose Pants 14 Jan, 2024 @ 5:39pm 
Thank you. Can the engineer build you linked be played 2H?
Last edited by Goose Pants; 14 Jan, 2024 @ 5:41pm
steffire3 14 Jan, 2024 @ 5:50pm 
Originally posted by Goose Pants:
Thank you. Can the engineer build you linked be played 2H?
Yes, Engineer is quite flexible on Melee Weapon selection. Much of the skills are designed for survival and any affix not offered by skills can be worn with socket Armor Sets.
Goose Pants 14 Jan, 2024 @ 6:07pm 
Thanks.
Goose Pants 14 Jan, 2024 @ 6:31pm 
Also, how many stat points does the game give you? I’ll probably want to put equal amounts into strength and focus correct?
steffire3 14 Jan, 2024 @ 6:37pm 
Originally posted by Goose Pants:
Thanks.

Also, how many stat points does the game give you? I’ll probably want to put equal amounts into strength and focus correct?
You're welcome!

The game provides 495 Stat Points total from 99 level-ups.
You may want to consider 2 Strength and 2 Focus with 1 Dexterity.
Boris the Stat Enchanter for everything else end game.
Goose Pants 14 Jan, 2024 @ 11:07pm 
Just a few more questions. What 2 hand weapon (endgame) would you recommend? And also, is there a way to find Boris the enchanter easier?
steffire3 14 Jan, 2024 @ 11:43pm 
Originally posted by Goose Pants:
Just a few more questions. What 2 hand weapon (endgame) would you recommend? And also, is there a way to find Boris the enchanter easier?
I recommend any of the Netherrealm variety of level 99 end game weapons since their socket count allows for great use of custom socket builds.
This will serve the player well until the very rare and powerful legendary red weapons can be randomly attained. One of the 2-handed legendary Greathammers (the one with high ice damage) being particularly powerful. The legendary Greatswords are also good.

Boris can be more easily found in certain maps like Crow's Pass (and other areas) hence these locations can be re-rolled to try and spawn him as his chances are higher in some maps (at least in the sense that he may not have to compete with too many other Enchanters spawning).

= = = =

One of the commenters did note that if Boris isn't appearing often in Act_01 Crow's Pass then to look for Boris in Tarroch's Rift within Act_02 Ossean Wastes.

https://www.youtube.com/watch?v=yMSexX5Iwcs

https://www.youtube.com/watch?v=Ue2AvLQWYpQ
Originally posted by @Grittbone 6 years ago:

Tarroch's Rift in Ossean Wastes Act 2 he appears 2 mins in. He's spawned 50% of the time for me. I farmed Crow's pass for 2 days and he never showed up.
Last edited by steffire3; 14 Jan, 2024 @ 11:58pm
Goose Pants 15 Jan, 2024 @ 6:57am 
Awesome, thanks.
Goose Pants 15 Jan, 2024 @ 9:07am 
I looked the build again and I’m just wondering what gems I want for when I hit level 100. I’m assuming Vellinque Skull and Skull of Limoany?
steffire3 15 Jan, 2024 @ 11:38am 
Originally posted by Goose Pants:
Awesome, thanks.

I looked the build again and I’m just wondering what gems I want for when I hit level 100. I’m assuming Vellinque Skull and Skull of Limoany?
Glad to help.

I've tried Vellinque Skulls (+200 Physical Damage Skull) in the Weapon and also compared the damage output against Rambren with Whorlbarb (60% damage and 10% chance Critical Skulls).
Rambren and Whorlbarb will provide more damage per second.
1000 Strength is where Critical Damage caps as a Stat provider hence the final 99% damage will have to be filled from items like Rambren.

One of the better ways to raise the Weapon's overall damage is to Enchant it with an Elemental Enchanter randomly placing direct damage. Strength and Focus will help to raise the Weapon's damage in that case. There's a guaranteed randomly located Poison Enchanter in the overworld Salt Barrens of Act_02.

= = = =

I'll post the item info here with a guide that lists all the skulls (and their affixes) in one of it's chapters:

. Level 55 Skulls of Limony will raise All Damage Taken Reduction by 5% per Skull.

. Level 73 Skulls of Riechliu will raise Max Health by +1540 per Skull.

. Level 75 Rambren Skull +60% bonus to Critical Damage

. Level 88 Skull of Whorlbarb +10% Critical Hit Chance

If you're going to use the Weapon directly to attack then it's recommended to find the special Npc named Claptrap hidden on top of a wall path in the Middenmine boss fight room in Act_03. There's a 50% chance he'll give an item that will reduce Fumble Chance.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1709334997
Last edited by steffire3; 15 Jan, 2024 @ 11:44am
Goose Pants 15 Jan, 2024 @ 5:00pm 
Awesome thanks again. I realize this is an older game (I actually played it when it first released on PC) but forgot a lot of the builds and items. I guess I’ll ask this as well. For a secondary character, I’m wondering to go outlander or embermage. I want to play them similar to the engineer where I do damage with regular attacks, and have a skill that does good damage. Is this possible? I’m not really a fan of just spamming one magic spell.
Last edited by Goose Pants; 15 Jan, 2024 @ 5:13pm
steffire3 15 Jan, 2024 @ 6:14pm 
Originally posted by Goose Pants:
Awesome thanks again. I realize this is an older game (I actually played it when it first released on PC) but forgot a lot of the builds and items. I guess I’ll ask this as well. For a secondary character, I’m wondering to go outlander or embermage. I want to play them similar to the engineer where I do damage with regular attacks, and have a skill that does good damage. Is this possible? I’m not really a fan of just spamming one magic spell.
Gladly.

Indeed; the amount of feedback and reports from players over the years has been assembled and condensed into many informed guides and mods to keep the info alive so that players will continue to benefit as we've lost several vital forums over the years.

Attacking with a Weapon directly usually benefits greatly from Strength builds yet mixing Focus will also empower any "Item Skills" like Glacial Strike and Acid Rain that will improve combat efficiency.

Passive-skills are all-important for Weapon builds:

Embermage Brands activate (1 second cool-down each) when a matching elemental Status is struck on targets and this works well with Weapon combat.

Outlander is comparable to Berserker in terms of Weapon-available Passives with Active skills like Bramble Wall that can be destroyed to activate Item Skills.

Only Engineer and Berserker carry a native 25% Damage Reduction hence Embermage and Outlander require more Skulls to be safe from heavy strikes.

Embermage has plenty of strong Actives to choose from and has good synergies between it's Frost and Storm trees to support clearing crowds when needed.

Embermage's Thunder Locus (Focus damage) is probably the most independent Active skill support for a Weapon build since it requires little upkeep and has a long duration on the field even clearing enemy spawns before they arrive.

Outlander is surprisingly strong on crowd control especially with the Blind chance from Shotgonne Mastery. Dual Wielding pistols won't net much damage however can max Execution chance easily hence support activating Item Skills.

Outlander can also just Venom Hail crowds for massive damage without any denial from obstacles and is easier to wield than Engineer's Fusilade (multi-missile skill).
Outlander also has plenty of projectile skills for "line of sight" combat.

Overall; it really depends on what Class style you prefer most. Both are Weapon capable.
Last edited by steffire3; 15 Jan, 2024 @ 7:11pm
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