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True, but Brickmakers (making stone blocks from coal) retaining potter bonuses (boosts harvesting professions) is a bit different I feel. Your suggestion is actually what I thought was going on initially. And is true in some cases, toolmakers and better toolmakers (whatever they're called, can't remember) retain their bonuses, but changing to weapon makers/steel tool makers doesn't retain their effects.
Also, if the bonuses can be retained they should be able to be picked by suitable advanced classes, so in this example if you directly train a tinkerer without it being a lorekeeper first then you should be able to pick lorekeeper updates I feel. At the moment that's only true if you've been a lorekeeper before.
Based on the hodgepodge of inconsistencies I can confidently say there is a bug here, I'm just not sure of what it is exactly.
That's my point, tinkerer retaining lorekeeper bonuses does make sense. As does advanced toolmaker retaining toolmaker bonuses (even steel toolmaker retaining iron tool bonuses could make sense, though they don't atm) and weaponsmith not retaining toolmaker bonuses makes sense too. But why is a brickmaker retaining potter bonuses? Their professions have completely unrelated effects.
And of course, makes sense isn't the only or even the most important metric. If keeping bonuses makes the game too easy removing all challenge then it's bad and should go. Also, the UI doesn't really display what bonuses are active very well, other than there not being upgrade buttons for your current profession (though that could be addressed by improving the UI ofc), I had to look up the numbers I was getting, manually check all of the bonuses and work out what made sense given the numbers I was seeing.
so i can upgrade as loremaster skill even if they are say an explorea. its a bit odd but.. so meny bugs.