Take On Mars

Take On Mars

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PioneerRun 13 Jan, 2017 @ 3:24pm
TKOM runs in VR with vorpx!
Great news - Take On Mars runs in VR just fine with vorpX!

This is the first short guide, after getting it running properly for the first time. Maybe there will be better ways in the future. Its fun, and its totally playable.

* First, you need vorpX installed and basic knowledge about it (vorpx.com). More important you need time and patience to get vorpx/TKOM running - its not plug-and-play.

* Then create a new game profile based on ArmA 2 and set the tic box for "Keep games specific options" (>Local Profiles> button "create a new profile based on this one"... > ok)

* Now you have to assign the TKOM.exe to this new profile (open/activate the new profile > Add-button> navigate to Steam...>Take on Mars>TKOM.exe. Finally apply this profile to vorpX >apply button).

* Start the game and access the vorpX-ingame menu. The vorpx-menu is normally bound to the delete key.

* Once the menu is open change the 3D mode: >Main setting> 3D-constructions > choose "Z-Adaptive". That will change the weird split view in your VR-device to a proper playable perspective.

* Change the graphic options depending on your GPU (see my settings below). Choose FOV 90 degrees. Because you are inside a space suite, a much wider angle would move you too deeply inside the helmet - does not look good.

* Start a mission. And there you are on Mars in VR!

Have fun!

I run TKOM with a game resolution of 2556x1440 and medium/high graphic settings (HTC Vive, i5 6500, 8 GB RAM, Sapphire Nitro R 390 8GB GPU RAM).
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Showing 1-8 of 8 comments
PioneerRun 23 Jan, 2017 @ 2:03pm 
Additional tip when TKOM does not start directly into vorpX from your steam account ...

… start TKOM with a custom made desktop short cut:

>right click on the vorpx icon in the quickstart menu
>choose create “desktop short cut”
>navigate to your TKOM.exe in the steam folder
>start TKOM with that short cut (while vorpx is running)
PioneerRun 23 Jan, 2017 @ 2:05pm 
TKOM runs in the HTC Vive but probably not in the Oculus Rift

According to my knowledge Oculus Rift does not support DirectX 9. Unfortunately TKOM runs in DX9 only. Hence I am not sure if vorpX can get it running for the Rift. However, since I do not have a Rift, I cannot test it.
PioneerRun 5 Aug, 2019 @ 3:50am 
Just an update:

Its now working even better with the Valve Index and the realism overhaul mod (I guess Vive Pro too). I play it in VR only. Yet VR means: you do feel more lonely and abandoned on this empty planet...

In case you missed it: there is still a small community keeping the game alive with a recently created huge user-made campaign and a recent realism overhaul mod (very nice!, see steam workshop). Big Thank you, guys, for the effort!

Bare in mind:
- It uses directx9, meaning its not working with oculus since oculus does not support it anymore.
- The game is very special and not everyone taste. But I really like it. Its a "Mark Watney survives on Mars" simulation with realistic but sometimes clunky mechanics.
- It requires time to learn the controls/ the concept before you should use it in vorpx
Last edited by PioneerRun; 5 Aug, 2019 @ 4:10am
💜Nicole 6 Aug, 2019 @ 12:21am 
wtf...you talk with you self dude? haha omg...you whas too long alone:((
Kondiq 6 Aug, 2019 @ 1:22pm 
It's like with answers on stackoverflow. If you won't answer the question you asked after you solve the problem, google will send people there for nothing. Here you have everything about making VR work in this game and it's a good thing OP shared more info.
Gildur7161 22 Jul, 2022 @ 11:47pm 
any ideas on an alternative to Vorpx?
Calius 15 Aug, 2022 @ 2:06am 
Probably better to make a guide (under guides section) instead for this.
Last edited by Calius; 15 Aug, 2022 @ 2:07am
Kondiq 15 Aug, 2022 @ 9:20am 
Originally posted by Calius:
Probably better to make a guide (under guides section) instead for this.
Tbh, I never think about checking guides. I always search in forums section. I always think about guides as guides how to get all achievements or beat some level. Technical questions are usually in the forums.
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