ENSLAVED™: Odyssey to the West™ Premium Edition

ENSLAVED™: Odyssey to the West™ Premium Edition

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bluwuby 10 Sep, 2014 @ 4:42pm
Fixed: Shadow striping bugs
EDIT: As Meep posted below, the fix is to locate your game's directory. You can do so by right-clicking on the game in Steam, selecting Properties, Browse Local Files. In there go to Engine, then Config and open BaseEngine.ini. Look for the line LightEnvironmentShadows and set that to False instead of True.

I have an EVGA GTX 780 and I've noticed (not sure if this has happened recently or the whole time) that there is shadow striping with Enslaved as well as other games too. It tends to happen on games that run on Unreal Engine 3 such as Bioshock: Infinte.

I have my drivers updated to the latest possible, even tried using the beta drivers. Everything I have software related is up to date such as MSI Afterburner, sound drivers, Logitech Mouse software etc.

I have an imgur album here[imgur.com] that shows off the shadow striping in Enslaved.

Thanks in advance!

Specs:
EVGA GTX 780 overclocked to +135MHz on Core and 106% Power.
Intel i5 3570K overclocked to 4.00GHz
8GB of DDR3 RAM
2 x 1TB HDDs in RAID 0
EVGA SuperNOVA NEX 750 watt PSU
Windows 7 Ultimate 64-Bit
Last edited by bluwuby; 14 Sep, 2014 @ 6:16pm
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Showing 1-15 of 15 comments
Meep 14 Sep, 2014 @ 1:05pm 
bluwuby 14 Sep, 2014 @ 6:14pm 
Thanks a bunch!
panther_512 17 Sep, 2014 @ 12:19pm 
No, this didn't work for me and I tried it on both BaseEngine.ini and Monkeyengine.ini files.

The solution that really worked is based on a post of another friend in a previous topic, with some other tweaks.

Because I don't know which of the above 2 files is responsible for the changes in game, I applied the same settings on both files and then made them "Read Only".

LightEnvironmentShadows=True
ShadowFilterQualityBias=8
MinShadowResolution=256 (default was 32 and 128 on each file)
MaxShadowResolution=2048
ShadowFadeResolution=256 (default was 128)
ShadowDepthBias=0.100 (default value was 0.012)

The last one is what does most of the job, by limiting the body shadows on larger parts. Also, by increasing the shadow resolution, the remaining shadows are not "waves".

If the result is not good enough for you, you can increase the ShadowDepthBias to your liking

i5-2500K with 7970GHz edition

Last edited by panther_512; 17 Sep, 2014 @ 12:22pm
Frungi 30 Dec, 2014 @ 11:40pm 
Originally posted by panther_512:
LightEnvironmentShadows=True
ShadowFilterQualityBias=8
MinShadowResolution=256 (default was 32 and 128 on each file)
MaxShadowResolution=2048
ShadowFadeResolution=256 (default was 128)
ShadowDepthBias=0.100 (default value was 0.012)

This fixes everything. Everyone should know about this.
Cyberfisch 1 Jan, 2015 @ 9:16am 
Thx helped me (HD6950):sfsmile:
Morgan_xXx 1 Jan, 2015 @ 3:40pm 
@Panther_512 I can confirm this fixes the shadows as much as they are going to be fixed. Game looks even better with the shadows fixed. I would recommend making all the graphic tweaks in the other guide, then applying the Shadow fixes. The only file changes need to be made in is MonkeyEngine.ini.

If this still doesn't fix all of your problems, many have success turning LightEnvironmentShadows=False. The other changes can remain.
Last edited by Morgan_xXx; 1 Jan, 2015 @ 3:44pm
Pleg 5 Jan, 2015 @ 5:26am 
Originally posted by panther_512:
LightEnvironmentShadows=True
ShadowFilterQualityBias=8
MinShadowResolution=256 (default was 32 and 128 on each file)
MaxShadowResolution=2048
ShadowFadeResolution=256 (default was 128)
ShadowDepthBias=0.100 (default value was 0.012)

Worked for me (Radeon r9 290 directcu II) :croc:
Chiken_Sammich 26 Jul, 2016 @ 9:50pm 
Good post. I love this game & this just makes it that much better.
Pantufler 24 Oct, 2016 @ 2:24pm 
thank you!


LightEnvironmentShadows=True
ShadowFilterQualityBias=8
MinShadowResolution=256 (default was 32 and 128 on each file)
MaxShadowResolution=2048
ShadowFadeResolution=256 (default was 128)
ShadowDepthBias=0.100 (default value was 0.012)
Chr0nos 23 Feb, 2017 @ 7:32am 
Awesome, also worked for me (GTX 1080)...only had this problem in 4k resolution.
Mandrake42 6 Apr, 2017 @ 7:21pm 
Where are the ini files located?
Frungi 8 Apr, 2017 @ 4:21pm 
Originally posted by Mandrake42:
Where are the ini files located?
Check the OP for step-by-step instructions on finding them.
VGUI 26 Nov, 2017 @ 10:30am 
By disabling LightEnvironmentShadows all you're doing is removing some shadows from the game, namely the shadows the general lighting itself gives to objects (if you're under the sunlight, for example). The most appropriate method, if you don't want to remove shadows, is to tweak the shadows in the config to your preference. This shadow ugliness is a common feature of all games using Unreal Engine 3.
Last edited by VGUI; 26 Nov, 2017 @ 10:33am
Frungi 26 Nov, 2017 @ 1:44pm 
Like so:
Originally posted by UM Frungi:
Originally posted by panther_512:
LightEnvironmentShadows=True
ShadowFilterQualityBias=8
MinShadowResolution=256 (default was 32 and 128 on each file)
MaxShadowResolution=2048
ShadowFadeResolution=256 (default was 128)
ShadowDepthBias=0.100 (default value was 0.012)

This fixes everything. Everyone should know about this.
ebeescientist 25 Dec, 2017 @ 3:13pm 
Hi guys what worked for me was making the changes to the BaseEngine.ini file.Implementing the changes to MonkeyEngine.ini did nothing.
Thanks panther_512 for the fix
Im on a i7 3770 and GTX1070
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