Nioh 3
Two Dicks 28 Jan @ 4:41pm
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Nioh 3 performance thread (share your FPS, specs and settings here)
So a lot of folks are worried about performance, and thankfully, watching some streams of the demo while I wait for it to download, it looks like performance is pretty good so far, at least in the tutorial section.

So I had the thought, let's share specs, performance and settings here so that others can work out how well the game will run on their machines before diving in.

My demo download is still going, so it will be a little while before I can share, but figured some of you with faster internet can beat me to it in the meantime :D

Ideally, please share the following:

PC Specs:

GPU (please clarify if using desktop or laptop variant):
CPU (please clarify if using desktop or laptop variant):
RAM:
Storage:
Operating System:

Average FPS:
1% low FPS (if you have a setup to record this):

Graphics settings being used (especially any upscaling/FG - please also be sure to share your resolution):
Last edited by Two Dicks; 28 Jan @ 5:17pm
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Showing 1-15 of 413 comments
I play it on Rog Ally and it runs perfect even on dock mode
Originally posted by AnimuBoobaru:
CPU: 9700k @ 5.0 GHz (desktop)
GPU: RTX 4070 Ti (desktop)
RAM: 32 GB DDR4 3200 MHz
Storage: Samsung 990 Pro
OS: Windows 10

I'm running 2560 x 1440 at native resolution (DLAA), no upscaling. I've injected the latest version of DLSS and am using preset K. Graphics settings are set to maximum. I turned off motion blur, chromatic aberration, and noise filter.

From the very beginning of the game to the first shrine, my FPS was mostly hovering in the high 70s and low 80s sometimes going up to the low 90s in less intense areas with a 1% low of 60. I didn't notice any shader compilation or traversal stutter.

For a Team Ninja game I was expecting far worse, especially after Wo Long and Rise of the Ronin. I've only played for about 15 minutes so it could definitely get worse, but so far it's fine.
Wait you managed to get FPS higher than 60? I seem to have a locked 60fps as the max fps setting I can seem to configure in the graphics. Did I do something wrong?

I will report my performance soon, so far I am pegged at 60fps with no dips at all with everything maxed out 4k DLAA HDR (RTX 5090 9950x3d 128gb DDR5), but I haven't played enough yet and I want to unlock my framerate first.
Originally posted by AnimuBoobaru:
CPU: 9700k @ 5.0 GHz (desktop)
GPU: RTX 4070 Ti (desktop)
RAM: 32 GB DDR4 3200 MHz
Storage: Samsung 990 Pro
OS: Windows 10

I'm running 2560 x 1440 at native resolution (DLAA), no upscaling. I've injected the latest version of DLSS and am using preset K. Graphics settings are set to maximum. I turned off motion blur, chromatic aberration, and noise filter.

From the very beginning of the game to the first shrine, my FPS was mostly hovering in the high 70s and low 80s sometimes going up to the low 90s in less intense areas with a 1% low of 60. I didn't notice any shader compilation or traversal stutter.

For a Team Ninja game I was expecting far worse, especially after Wo Long and Rise of the Ronin. I've only played for about 15 minutes so it could definitely get worse, but so far it's fine.
This makes me hopeful.

I only checked out the character generation and didn't get stable 60 fps there with completely maxed settings, native 1080p with a 5700X3D and a 9070XT.
r9 5900x - 32gb ram - rx 6700xt - win 10

i can, surprisingly, play rise of the ronin at 60fps with mid-range settings before framegen. i cant even run this at 30 lowest settings with no steam overlay or any other programs running..

didnt even get past the ninja style tutorial before i gave up, i expect the openworld would tank me to literally unplayable levels of performance. game also runs oddly slow /clunky as if framegen were on without the proper specs
Last edited by Mother Mushroom; 28 Jan @ 6:03pm
GPU: 2070 (desktop)
Processor: I7 8700k
nvme ssd
windows 10
Ram 32 GB

Game runs horribly, even on lowest settings. Do not post your performance in this thread until you reach the first open world area. My game ran fine until then. Now it's unplayable.
Last edited by Chickensalad; 28 Jan @ 5:48pm
Originally posted by AnimuBoobaru:
Originally posted by Two ♥♥♥♥♥:
Wait you managed to get FPS higher than 60? I seem to have a locked 60fps as the max fps setting I can seem to configure in the graphics. Did I do something wrong?
You need a monitor at 120hz+ to get the 120 FPS option.
My monitor is 100 hz, but I only have access to 60
DRMEMORY 28 Jan @ 5:52pm 
GPU: Radeon RX 6900 XT
CPU: Intel i5-12600L
RAM: 32GB
Storage: Samsung 860 EVO
OS: Linux Mint 21.3 Kernel 6.8.0-90

Runs great on max settings when it's not freezing for half a second at a time. From the bug thread it sounds like I'm lucky to have made it past shaders. Linux bros may be taking an L on this one
Provo 28 Jan @ 5:56pm 
GPU 5060 8gb(desktop)
CPU: 5600x(desktop)
RAM: 16gb ddr4 3600mhz
Storage: Samsung 970 evo plus
Operating System: Win 11

1440p DLSS Quality, no frame gen, standard graphics.
75-90fps average depending on area. 1% low minus ~15 fps from average. Very smooth gameplay, haven't noticed a single stutter.

If things change as I progress I will update.
4090
9800X3D
64gb RAM
SSD
Windows 10

Graphically looks decent and runs pretty well. Glad they finally spent the extra effort to optimize the game.
5800X3D
6800XT
32GB RAM
NVMe SSD
W10

Averaging 70fps on high settings, no frame gen, no dynamic resolution. Game just crashed tho on first "open world" mission
Last edited by goon(z)er; 29 Jan @ 12:21am
High settings. 5800x + 7900XTX and i had dips from 120 to 90 and i havent reached the open areas yet. Pretty concerning
Crevox 28 Jan @ 6:14pm 
I'm not in the open world yet but I am getting decent FPS depending on settings (RTX 5090, 90-150 FPS) but no matter how high I get the FPS, the game still does not look smooth. It feels like there's something wrong with the camera or other movement to make it feel rough.

I'm using gsync (VRR) and it's not stutters, but the game does not LOOK like it's running at a high frame rate. It feels like 60fps-ish or less due to the rough camera/character animation... and it's the same regardless if I'm using frame gen or not.
Last edited by Crevox; 28 Jan @ 6:18pm
Gitaroo 28 Jan @ 6:19pm 
better than RoRm, probably because it doesnt support ray tracing. But looks better overall but still faces the same frame pacing issue like all Katana engine game running at anything that is not 60fps. At least FG works this time and not decreasing the frame rate like RoR.
Photon 28 Jan @ 6:24pm 
3070
10900k unmodified
32 gigs ram, forget the clock speeds

Runs at a steady 60 fps with no dips so far
5800xt,
3080 10gb vram
64gb ram
Windows 11 Nvme
high settings and no DLSS.
i get 70-90 fps. its eating up my Vram pretty bad though . its on 10gb vram usage
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