Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


While many players appreciated the test and praised the change for freshening up the experience, it was clear from the comments that its current implementation still had issues. Many of these concerns were explained in detail through your survey responses and across our online channels.
Around 56% of responses indicated that the early stage of the Mission was where the impact of the increased lobby size was most felt. This sharp increase in early engagements was particularly harsh on newer or lower-skilled players. Even if a skilled or lucky player survived these prolonged opening fights, they often ended up on the “wrong” side of the map relative to the Boss Target compound. This understandably led to more demands for retaining double Boss Target Missions in larger lobbies, to spread out fights and make the experience feel less like a “team deathmatch” or “Bounty Clash with extra steps.”
Next Steps
Next Steps
To try to recoup their losses, players increasingly focused on looting dead Hunters using the Vulture Trait. Many of you mentioned that this playstyle provided more tangible rewards. To maximize their looting opportunities, players often ambushed ongoing fights to clean up defeated teams, as noted earlier. This led to a lot of fights away from the Boss Target compounds. 

Bring the spirit of the Port Sulphur Band into your everyday life with this new merch. 🎶
Loading
