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https://steamhost.cn/steamcommunity_com/profiles/76561198322702594/screenshots/
- Consumables get stuck in walls - noted.
- It's possible to exploit pre-spawned food - noted.
- Muck slows you down as well - this is intended as the goop is considered to be physical thing that everything gets caught in it. But this behavior might be too much of a downside of using Muck. Having no slow down for it's owner, Muck might become too similar to grappling hook and stunner zooid. We will consider this.
**The "odd placement" glitch.**
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1560434425
I had the game hang up when I died and pressed [Space] for editing. The music was still playing but the game would not take any more inputs:
BUG2 Placement overlap:
Found a litte exploit to make parts overlap. The parts have to be rotated 180° and then moved quickly in place and released before the program can apply the rotation. If done correctly the part is placed and rotated anyway ignoring the overlap:
https://steamusercontent-a.akamaihd.net/ugc/957473855110047080/5F9EA3FEB275C4E7EE5BA78F1EA4AC3F28908E14/
BUG3 Placement with a little nudge:
A minor way to place two parts closer together is by using a third part as helper in advance. The new part orients itself to the helper and moves a little bit closer to weapons for example:
https://steamusercontent-a.akamaihd.net/ugc/957473855110070027/9EA5BA7D384AA96A65DCE09747C451B513FBE5AC/
- The odd placement - we have a fix for 0.1.5 ( currently staging) version of one occasion - saving your design. You can still theoretically get mangled up if you're editing your Sipho while being deformed.
- BUG1 Death and pressing space - sounds like something easy to reproduce, noted
- BUG2 Placement overlap - would like to see the gif, but it sounds like it would be plausible
- BUG3 Placement with a little nudge - without seeing gif I think that could be by design. Heads are slightly larger than Structure zooids which can cause all kinds of weird stuff to happen. As long as it is consistently reproducible, we can keep it. I've also experimented with different sized structures, which we might use in the future - that would shake up things even more.
Thank you for your reports!
Anywho, I've found a small issue that most have missed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1564217879
CPU: AMD Athlon II X3 455 Rana Triple-core 3.3 Ghz
GPU: GeForce GTX 460 1GB vRam
RAM: 8GB DDR3 1333 Mhz
Still love this game!! Even though it's annoying to have to restart, it's still fun!
Thanks Dev.!
Also after going to the menu and going back to the save the majority of my creature is gone.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1566634207
Some issues have been fixed in 0.1.7 which is in [staging] branch (you can opt-in by opening Sipho Properties and going to BETAS tab to select [staging] branch).
Issues that have been fixed are:
- Dash icon and tutorial texts
- Loading to area of nothing or on top of rocks
- Various bugs caused by entering cinematic mode/input lock not at expected time
- Food and DNA getting stuck in walls
- Fixed one memory leak related to player saving. Game should be more stable in long playthroughs
This could be caused by: 1) I have extra sizzlers on the back of my character. It's possible that it's not registering the one in the front. 2) A lot of my failed stuns were point blank against weapons in contact with the sizzler, despite enemies being successful in this situation.
@Patashu - sizzler gathers X amount of zooids in range and then tries to stun each of them until Y amount is stunned. It could be that X is too low. We will take a look, thanks.