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1.) VALVe kills off MacOS support entirely. I see this as the most likely option, even though ARM is taking over computing more and more; Microsoft is a good example of this. VALVe HAS the resources to recompile for ARM... it's a matter of whether they want to or see it being beneficial in the long run.
2.) VALVe makes Steam a Universal Binary for Mac. This would be the best option seeing as it prepares them for more and more ARM driven devices within the Windows and Linux ecosystem. This would also show a sign of good will towards paying customers whom have used the OSX client since 2010.
All in all... who knows what'll happen. I got my Mac as a work machine cause I'm in communications and broadcasting, plus Windows 11 is pure garbage. I would like to game on it on the side still in the years to come, but it's not what it's meant for...
The maintenance of the Steam client itself absolutely is Valve's responsibility; it literally can't be anyone else's responsibility unless Valve open sources it.
And some another guy did the "kaon", what hacking Steam a bit a allows to launch the games directly from it with GPTK.
Yeah, that was fast, three days after Apple's announcment about Rosetta phasing out. I guess making a native client wasn't that hard after all. No petition or Vulkan was needed either. Valve just played lazy the past 5 years. This also shows that the revenues from the Mac sales are important. Trolls got it wrong once again. It's your turn now Epic! Lol
"Steam Client and Steam Helper apps now run natively on Apple Silicon."
https://steamhost.cn/steamcommunity_com/groups/SteamClientBeta/announcements/detail/545611272206420782
Wow you really did just copy paste this everywhere....
No, I'm simply entirely right. Its not Valves responsibility to take care of Apple.
Also I have no idea why everyone things Arm is replacing x86. Did you not know things can coexist in their own areas?
Again jumping through hoops because Apple lacks support for Mac software isn't Valve's responsibility.
If Valve choice to simply not release a native Mac client theres nothing you or anyone could do about it even with a lawsuit as you argument would literally be " Apple did bad thing so its Valves fault!!".
I never said they didn't. Infact its impossible to NOT know that after Homy copy pasta'd his weird "Take that none Mac people!" comment to every post ever made in the last 5 years on the subject.
My point (that you dodged) is its NOT Valves responsibility to take care of issues created by Apple. Period.
If they never released an Arm client it'd be in their rights to do so.
I find it insane every time Apple does something wrong everyboddy turns to Valve and starts making demands instead of turning to Apple. Why?
No petition or Vulkan support was needed either. Stay tuned for more exciting Mac news!
In Apple World we have much better tech today with Apple Silicon, and we want only native ARM games with Metal support ! x86 is dead for us, 32 bits too, and emulation is a joke ! Hope Rosetta will disappear too to have a clean platform, and only native games.
Apple put the foundations, dev have all the software layers in macOS, now the work is in the hand of game editors (or specialized companies like Aspyr) and Steam to add more native games, including AAA like there was for Intel Macs before (Grid series, Dirt series, F1, etc ...).
Why Grid Legends is only on the MacApp Store? I would like to see it on Steam too ...
I’m sure this has greatly offended you and I urge you to pick up your phone and dial “988” if you’re troubled by these facts.