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GRUPO DE STEAM
Blender Source Tools BleST
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Todas las discusiones > Bug Reports > Detalles del tema
ZeqMacaw 23 ENE 2018 a las 3:34 p. m.
[REQ] Import "smoothing groups" that keeps mesh connected
I've read up on smoothing group issues both in these forums and on various Blender forums. I am convinced that it should be possible to have this plugin import a mesh that stays connected *and* keeps the proper smoothing.

I was introduced to a method that does exactly that by TFA many months ago. I have since tested the method on several models and got someone else to run his own tests. The method works.

The method is described here: https://sites.google.com/site/zeqmacaw/tutorials/importing-smoothing-groups-into-blender

Would you implement an automated form of this in the plugin? Note that there might be a need to warn the user that it could take longer to import higher-poly models.
Publicado originalmente por Artfunkel:
I've found a much better fix for this and shipped it in 2.10.
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Mostrando 1-9 de 9 comentarios
The303 23 ENE 2018 a las 7:42 p. m. 
I too support this; ive tested several models and this is one of the best things that can help improve the importer.
Artfunkel 24 ENE 2018 a las 2:44 p. m. 
Excellent, that modifier will indeed solve the problem!
Artfunkel 27 ENE 2018 a las 10:46 a. m. 
This is now available from GitHub.[github.com] Give it a try and tell me if you hit any issues. :)
ZeqMacaw 27 ENE 2018 a las 1:25 p. m. 
Awesome! Thanks, I'll give it some testing as soon as I can.
ZeqMacaw 28 ENE 2018 a las 6:00 a. m. 
Did some testing on 3 different models. One worked, but the other 2 did not.

This 7z has the 3 SMD files I used in the tests: https://drive.google.com/open?id=1nOqs-B-ZwWPfzDxAwm7H3jcPMicyztcn

I put "fails" or "works" at the start of the file names.

I was surprised how fast they imported. I am hopeful that the two failed ones indicate a simple oversight on something.
Artfunkel 28 ENE 2018 a las 8:22 a. m. 
The two meshes fail because they contain duplicated faces which are killed by Remove Doubles, and that causes the data transfer modifier to fail. Unfortunately there is no way to have blender remove merge just the vertices unless I loop over everything in Python and do it manually.
Pte Jack 28 ENE 2018 a las 11:41 a. m. 
Removing doubles can sometimes be a bad thing when working with these models. Especially in the objects where VTAs are applied. Hmmm.. I've downloaded the master, but haven't had a chance to work with it yet (so I shouldn't really be responding yet), but I thought I'd throw that out there.
El autor de este hilo ha indicado que esta publicación responde al tema original.
Artfunkel 18 MAR 2018 a las 10:15 a. m. 
I've found a much better fix for this and shipped it in 2.10.
ZeqMacaw 18 MAR 2018 a las 4:44 p. m. 
Just noting here that I retested using the 3 models I linked and they all imported correctly with 2.10 on Blender 2.79a.
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