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pokekidgirl_reference.dmx
Either you've removed this object from your exports or you've typed the name wrong into the QC, but the QC cannot find that dmx file to compile it.
Running studiomdl for "pokekidgirl_reference.qc"...
qdir: "c:\users\david\downloads\sfm related\blender to sfm models that need editing\qcs\dmx\"
gamedir: "C:\Users\david\Downloads\SFM Related\SourceFilmmaker\game\usermod\"
g_path: "C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\pokekidgirl_reference.qc"
Building binary model files...
Working on "pokekidgirl_reference.qc"
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX/pokekidgirl_reference.dmx
ERROR: c:\users\david\downloads\sfm related\blender to sfm models that need editing\qcs\dmx\pokekidgirl_reference.qc(12): - could not load file 'C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX/fps1'
ERROR: Aborted Processing on 'David]\Pokemon Sword and Shield\pokekidgirl.mdl'
ERROR: Compile of pokekidgirl_reference.qc failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of pokekidgirl_reference.qc failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Checking my qc though and comparing it to your video,
Line 12: fps 1
squarebracketon code squarebracketoff
QC paste here
squarebracketon /code squearebracketoff tags
$cdmaterials "models\pokemonswordandshield"
$modelname "David\Pokemon Sword and Shield\pokekidgirl.mdl"
$body "body" "pokekidgirl_reference.dmx"
$mostlyopaque
$sequence "idle" {
fps 1
}
I never use a $CD command in any of my QCs. I always put the QC in the same folder that I extract to, that way I don't have to use it.
The problem your having (I think) is here.
$sequence "idle" {
fps 1
}
The command is not complete.
You forgot to include the DMX file to use the animation from and StudioMDL thought that name
was FPS1.dmx because that is the next thing available in the statement.
The command should be
$sequence "idle" "pokekidgirl_reference.dmx" {
fps 1
}
I've written down everything in my note app, so I'll know what to do every time, and now I'm on the advanced qc.
I again followed everything for my model, but I get this error on compile.
Running studiomdl for "Zoey.qc"...
qdir: "c:\users\david\downloads\sfm related\blender to sfm models that need editing\qcs\dmx\pokemon\gen 5\zoey\"
gamedir: "C:\Users\david\Downloads\SFM Related\SourceFilmmaker\game\usermod\"
g_path: "C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey\Zoey.qc"
Building binary model files...
Working on "Zoey.qc"
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye01.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye02.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye03.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye04.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye05.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye06.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye07.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye08.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth01.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth02.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth03.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth04.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth05.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth06.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth07.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth08.dmx
ERROR: unknown bodygroup option: "$mostlyopaque"
ERROR: Aborted Processing on 'David\Pokemon\Gen 5]zoey.mdl'
ERROR: Compile of Zoey.qc failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of Zoey.qc failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Running studiomdl for "Zoey.qc"...
qdir: "c:\users\david\downloads\sfm related\blender to sfm models that need editing\qcs\dmx\pokemon\gen 5\zoey\"
gamedir: "C:\Users\david\Downloads\SFM Related\SourceFilmmaker\game\usermod\"
g_path: "C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey\Zoey.qc"
Building binary model files...
Working on "Zoey.qc"
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye01.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye02.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye03.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye04.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye05.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye06.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye07.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye08.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth01.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth02.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth03.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth04.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth05.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth06.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth07.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth08.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey.dmx
ERROR: unknown bodygroup option: "$sequence"
ERROR: Aborted Processing on 'David\Pokemon\Gen 5]zoey.mdl'
ERROR: Compile of Zoey.qc failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of Zoey.qc failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
$cd "C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey"
$bodygroup "Eyes"
{
studio "zoey_eye01.dmx"
studio "zoey_eye02.dmx"
studio "zoey_eye03.dmx"
studio "zoey_eye04.dmx"
studio "zoey_eye05.dmx"
studio "zoey_eye06.dmx"
studio "zoey_eye07.dmx"
studio "zoey_eye08.dmx"
}
$bodygroup "Mouth"
{
studio "zoey_mouth01.dmx"
studio "zoey_mouth02.dmx"
studio "zoey_mouth03.dmx"
studio "zoey_mouth04.dmx"
studio "zoey_mouth05.dmx"
studio "zoey_mouth06.dmx"
studio "zoey_mouth07.dmx"
studio "zoey_mouth08.dmx"
}
$cdmaterials "models\david\pokemon\zoey"
$modelname "David\Pokemon\Gen 5]zoey.mdl"
$bodygroup "zoey"
studio "zoey.dmx"
$sequence "idle" "zoey.dmx" {
fps 1
}
$bodygroup "zoey"
studio "zoey.dmx"
No Curly brackets, the statement is not contained and thinks the next lines are part of the bodygroup.
Should be (if you want to use $bodygroup)
$bodygroup "zoey" {
studio "zoey.dmx"
}
(or because there isn't another mesh object or you don't want to blank it out it can be writtenlike this)
$body "zoey" "zoey.dmx"
One way or the other.
And the modelname statement has an error as well
$modelname "David\Pokemon\Gen 5]zoey.mdl"
I think the ] character between Gen 5 and zoey should be a \ character.
(Nvm, I think I see what you're trying to do here now and writing a $texturegroup statement to change them out using textures would just be to difficult.)
Oh wow, I didn't even notice that ] in when I thought I pressed the forward slash key. Fixed the error and it compiles now.