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Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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8 November, 2013
All Discussions > Bug Reports > Topic Details
Zappy 8 Jan, 2014 @ 1:36am
[FIXED] VTA flex/shapekey import doesn't always work
More randomness. Anyways, if I import an .smd mesh and .vta flex for the mesh, the shapekey in Blender may not always be correct (actually very rarely, if ever), even though the compiled model would look fine in the Source Engine.
Some vertices do move as intended, but it's far away from all.
Does the Source Tools look for if a .vta vertice is exactly at where a mesh vertice is? (StudioMDL looks for .vta vertices which are at most about 1/16th (0.0625) of a unit away, leaving very slight support for out-of-reach vertices. Maybe the Source Tools has 0% tolerance for out-of-reach vertices?)
If screenshots are required, just ask, and I can get some.
Last edited by Artfunkel; 31 Jan, 2014 @ 8:23am
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Showing 1-7 of 7 comments
Artfunkel 8 Jan, 2014 @ 4:24am 
I didn't know that. It shouldn't be a problem to support this.
Zappy 8 Jan, 2014 @ 4:25am 
Goodie. :3
Artfunkel 8 Jan, 2014 @ 11:19am 
Can you upload the files you're having trouble with, please.
Zappy 8 Jan, 2014 @ 11:35am 
.smd and .vta? Sure. http://sta.sh/21bfyj5a9269
(Note: I only bothered uploading 1 .vta (the one I tested on today), and every flex of the model is a different .vta, because the author of the files decided to do it that way.)
(Note 2: The .smd has weightmaps with more than 2 bones influencing most vertices. Sure, it can import, but don't expect a .dmx export directly, if you'd try that.)
Artfunkel 8 Jan, 2014 @ 12:38pm 
Fewer than 1% of verts are now unmatched, none of which affect the shape, and that's the best I can do without making imports take forever.

Even if you can't compile the DMX because of the bone influences it's worth using it to transfer data between programs/people for the stability and speed gains.
Zappy 8 Jan, 2014 @ 12:40pm 
I can transfer to dmx, I just need the flexes in it to do that. I have got it DMX weight-mapped. And that's good.
Miles Montana 28 Mar, 2016 @ 2:32pm 
Well, i've been trying to fix a model that has some faceposing problems. In SFM, it comes up in Model Viewer as fine, but in Garry's Mod, the teeth remain smooth instead of jagged, like in SFM, which, isn't what I was hoping for. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=650761958 This is what appears in SFM, but in Garry's Mod, it's all smooth like Sonic's.
Last edited by Miles Montana; 28 Mar, 2016 @ 2:34pm
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