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Galil AR 12 Jan, 2017 @ 1:48pm
Multiple UV maps export? [resolved]
So, after i saw the smd format, for the materials i just need to assign and select an uv map in the texture menu, but i tried several times(with both materials) and in the compiled model it's only visible ( correctly placed) the selected UV in the object menu.
Edit: since uv map is transferred per smd row, just join the objects, it will merge the UV, overlapping if it's necessary. Just separate the materials. Sorry for such a foolish question.
Last edited by Galil AR; 14 Jan, 2017 @ 2:08pm
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Showing 1-4 of 4 comments
xdshot 12 Jan, 2017 @ 9:33pm 
Source doesn't support multiple UVs
Galil AR 13 Jan, 2017 @ 7:41am 
Thanks for the answer, but i found some facepunch threads where people just said that you just need to do another material slot. And since materials->vmts with possible different textures with different , and that they're writed in the smds for each row, why isn't that possible?
xdshot 13 Jan, 2017 @ 7:45am 
Yeah, each material part has own uv map. They might not be the same.
Galil AR 13 Jan, 2017 @ 7:56am 
And how can i achieve that?
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Date Posted: 12 Jan, 2017 @ 1:48pm
Posts: 4