Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Realign right thigh and calf bones' tails to same heads' X position in edit mode
EDIT: i actually moved it on the wrong leg because i'm a goof, i'll try again properly
EDIT 2: still didn't work
i experimented with custom animations again when i noticed that animations appear properly on certain characters' LOD models, but didn't work correctly on their regular models. i tried using a half-life 2 civilian's LOD model (specifically LOD 2) and sure enough, when animating with this specific model, animations work properly on all models whether or not they were appearing incorrectly before. so 90% of the skeletons in half-life 2 are just fucked i guess