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GoblinCrusher 10 Nov, 2018 @ 12:00pm
Porting a large amount of models workflow
I've downloaded a large amount of WoW props that I wanna start porting, and I'm looking for some input on what would be the most efficient workflow.

Off the top of my head I would just have a single QC where I list off all the $modelname lines for each indivual prop, comment out all but the one I wanna export, and then rinse and repeat for each export.

Anyone have a different or better solution in mind?
Last edited by GoblinCrusher; 10 Nov, 2018 @ 12:01pm
Originally posted by Momo:
https://pastebin.com/ktGhnK44
Here it is, sorry for the delay.
You can replace "SMDFOLDERPATH" with the path to the folder containing all .smd files and "MDLFOLDER" with the name of the folder inside the root/models folder where the compiled model files will go, you can name it "wow_props" for example.

As for the materials, you can use VTFEdit or VMTEditor to batch convert all the textures into the proper format and make the necessary .vmt files.
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Showing 1-4 of 4 comments
Momo 10 Nov, 2018 @ 12:07pm 
I actually had to deal with the same issue a while ago. I ended up writing an extremely simple Powershell script that took all exported SMD files in a folder and made a QC file for each one, complete with the required idle sequence, a collision model and so on. It allowed me to compile about 200 models automatically. I can't think of what horrible things an actual programmer will say when he sees my poor code, but I can send it to you if you want. It got the job done.
Last edited by Momo; 10 Nov, 2018 @ 12:14pm
GoblinCrusher 10 Nov, 2018 @ 12:47pm 
Yeah sure, I'd appreciate it.
The author of this thread has indicated that this post answers the original topic.
Momo 12 Nov, 2018 @ 12:36pm 
https://pastebin.com/ktGhnK44
Here it is, sorry for the delay.
You can replace "SMDFOLDERPATH" with the path to the folder containing all .smd files and "MDLFOLDER" with the name of the folder inside the root/models folder where the compiled model files will go, you can name it "wow_props" for example.

As for the materials, you can use VTFEdit or VMTEditor to batch convert all the textures into the proper format and make the necessary .vmt files.
Last edited by Momo; 12 Nov, 2018 @ 12:38pm
GoblinCrusher 13 Nov, 2018 @ 12:22am 
Thanks!
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All Discussions > Help > Topic Details
Date Posted: 10 Nov, 2018 @ 12:00pm
Posts: 4