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All Discussions > Help > Topic Details
Joke 5 Apr, 2020 @ 4:21pm
Issue with vertices from HybridPhysx models from l4d2
Hello, I'm trying to import the animated Gas station model from l4d/ l4d2 (I got it from the left 4 dead 2 files, I'm aware that it was initially from left 4 dead) and it's got a big problem.
This is what it looks like in Hammer: https://i.imgur.com/NVJmfaA.png
This is what it looks like in My Blender project: https://i.imgur.com/obioAIm.png
This is what it looks like with the skeleton not hidden: https://i.imgur.com/e1KM3qc.png
This is what my Crowbar decompile settings are: https://i.imgur.com/oAcOjm2.png
And this is an error that I don't understand when I import it: https://i.imgur.com/EpS1rzg.png

Any help for this would be nice, I really don't understand but it seems as if some vertices aren't following the proper objects. the problem vertices are always in the same "Object" but they're not following their section. https://i.imgur.com/MLY5pEd.png
Last edited by Joke; 5 Apr, 2020 @ 4:33pm
Originally posted by Artfunkel:
Damn, this bug is two years old! It will be fixed in the next release. Only SMD imports containing vertices with the same position but different weight maps were affected.
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Showing 1-8 of 8 comments
ZeqMacaw 5 Apr, 2020 @ 4:47pm 
I decompiled with Crowbar 0.56 and 0.68; the decompiled files are the same. I compiled from the decompiled 0.68 files and viewed the "boom" sequence in L4D2 HLMV and compared it with the original model; the recompiled sequence looks the same as the original one.

I do not understand why the vertices look weird when animating in Blender, but the model seems to animate correctly when recompiled.
Last edited by ZeqMacaw; 5 Apr, 2020 @ 4:48pm
Joke 5 Apr, 2020 @ 5:27pm 
Originally posted by ZeqMacaw:
I decompiled with Crowbar 0.56 and 0.68; the decompiled files are the same. I compiled from the decompiled 0.68 files and viewed the "boom" sequence in L4D2 HLMV and compared it with the original model; the recompiled sequence looks the same as the original one.

I do not understand why the vertices look weird when animating in Blender, but the model seems to animate correctly when recompiled.
So could this be a problem with Blender reading it wrong since it doesn't seem to be a crowbar error?
Artfunkel 10 Apr, 2020 @ 6:33am 
Please upload the files you are importing.
Joke 10 Apr, 2020 @ 11:42am 
Originally posted by Artfunkel:
Please upload the files you are importing.
I'm importing the .qc file into blender. I've uploaded them to MEGA:
http s:/mega.nz/folder/3ehzTQzJ#ERQowcuROe7quhURFmBBGg
(link removed so I added a space in the "https", paste the whole line and remove it to go to the right place)
Last edited by Joke; 10 Apr, 2020 @ 11:43am
The author of this thread has indicated that this post answers the original topic.
Artfunkel 12 Apr, 2020 @ 2:07am 
Damn, this bug is two years old! It will be fixed in the next release. Only SMD imports containing vertices with the same position but different weight maps were affected.
Joke 13 Apr, 2020 @ 2:49pm 
Originally posted by Artfunkel:
Damn, this bug is two years old! It will be fixed in the next release. Only SMD imports containing vertices with the same position but different weight maps were affected.
Nice, I'm happy to know that it's a solvable problem. I can't wait for the release; do you have an estimated date?
Artfunkel 15 Apr, 2020 @ 10:49am 
No, but you can download the latest code from GitHub if you need the changes now.
Joke 15 Apr, 2020 @ 1:50pm 
Originally posted by Artfunkel:
No, but you can download the latest code from GitHub if you need the changes now.
Thank you! It's working perfectly
https://i.imgur.com/7eVN9Sq.png
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Date Posted: 5 Apr, 2020 @ 4:21pm
Posts: 8