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All Discussions > Help > Topic Details
Markovas 3 Sep, 2020 @ 9:13am
Source 2 Rigid Body Animatoin
I have a pane of glass with an animation of it 'shattering', using the rigid body phsyics. I have made it, but what is the proper way of exporting it?

This is for Source 2 (specifically SFM 2). I'm using Blender 2.9.

Source: youtube.com/watch?v=Tl6y9PKlfg8
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Rectus 7 Sep, 2020 @ 4:23am 
Not sure if vertex animation works properly in Source 2 (importing ones exported to DMX seems to be broken at least). Unless you can get that working, the only option available seems to be to skin each piece of glass to a separate bone and bake a skeletal animation from the physics.
Markovas 8 Sep, 2020 @ 3:12pm 
I've found DMXs usually have issues with animations, but exporting a DMX and then an SMD, and using the SMD export as the source for the animation has worked for me, but not for this.

Thanks for the suggestion, I'm not sure how to turn each piece of glass into having its own bone in one model. I tried 'joining' the glass pieces but that broke the animation.

I'll look into it though, and if anyone else has suggestions I'd be interested to hear.
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Date Posted: 3 Sep, 2020 @ 9:13am
Posts: 2