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Blender Source Tools BleST
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Blender Source Tools BleST
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Bone positions reset in exported DMX (Source 2 Modeldoc)
After importing the DMX, animation bone positions have been reset to 0, 0, 0: https://s.brx.pw/1628244766038.png

The armature has been parented to an empty at 0, 0, 0, but the bone doesn't seem to be parentable.
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Showing 1-5 of 5 comments
Braxen 🐟 6 Aug, 2021 @ 3:41am 
After more observation, it seems that the animation can't be scaled in modeldoc, since the addon exports at 1/100th the scale with no apparent way to manually input export scale.
Rectus 11 Aug, 2021 @ 7:17am 
Here is a modified version of BST that has a export scale setting for Source 2 DMX:
https://github.com/Moonded/BlenderSourceTools
Braxen 🐟 11 Aug, 2021 @ 8:02am 
Originally posted by Rectus:
Here is a modified version of BST that has a export scale setting for Source 2 DMX:
https://github.com/Moonded/BlenderSourceTools
Nice. To solve my issue, i just used the scale thing in blender to put it at 100 before export, a bit janky but it works.
Artfunkel 22 Aug, 2021 @ 12:09am 
The tools import and export at 1:1 scale, with one Blender unit being one Source unit.

Are the mesh and animation DMX files that you are compiling both exported from the tools? If not, where do they come from?
Braxen 🐟 22 Aug, 2021 @ 7:28am 
I export from blender with my created things to dmx and import into s&box modeldoc, then i have to scale them up by 100 in modeldoc.
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