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Lexo 14 Jan, 2021 @ 8:26am
Hands and Feet De-attach after Compiling
Good Afternoon,

Would anyone be able to assist me with what is going wrong with my model? It could be linked to the weight painting as I think I did this correct but not exactly sure. When moving the bones with poses in Blender, the correct areas are moving and look fine.

After using a .qc from a different model and compiling this, the hands seem to de-attach from the model and move somewhere else. The feet seem to do a similar concept if you set the model to your player model in-game and crouch/walk around.

Model in Blender with Valve Bones - https://imgur.com/NgprN9B
After Compiling with .qc - https://imgur.com/J1vsNAS

Any ideas or suggestions would be appreciated so I can work out what I am doing wrong :)
Last edited by Lexo; 14 Jan, 2021 @ 8:33am
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Showing 1-2 of 2 comments
xdshot 14 Jan, 2021 @ 9:04am 
Might want to comment out $definebone lines. Also check that all scene objects have transforms applied in object mode.
Lexo 14 Jan, 2021 @ 9:51am 
I removed the definebones lines and applied all transforms to the object model but didnt seem to change anything.
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All Discussions > Help > Topic Details
Date Posted: 14 Jan, 2021 @ 8:26am
Posts: 2