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I can use Blender Source Tools to export them to .dmx.
I learned online how to build a .qc file (and what to put in it) and how to build a .bat to run the qc file.
The issue is that if I use the full map, with all of the materials, it gives me errors. If I don't delete all of the materials (which I can't even see in blender...) then it spits out "can't compile with more than 32 materials."
I deleted them all, and now it said "Can't compile: too many indices" (which I don't know what it means) but if I chunk the map up into a dozen little bits, I can "stitch" them out and use it as a reference on hammer brushes.
It would be absolutely awesome if I could use the whole map with the materials, and the map as a collision file, all in one go, but I can't tell how to do it.
I've been in crowbar, but I can't tell where to put the mdx file. There is a qc input file/folder/subfolder areas in the compile tab, but where do I put my map.dmx?