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8 November 2013
Semua Diskusi > Help > Rincian Topik
Unwanted wildcard .qc search in blender files
for some reason blender searches itself for a *.qc directory, and gives me this error in the console.
Error Opening C:\program files\blender foundation\blender\*.qc
All the directories I have set in blender are

export path:
//..\..\..\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\usermod\models\bullet\

engine path:
//..\..\..\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\bin\

Subfolder I left blank

Game path:
//..\..\..\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\usermod\

qcpath: //..\..\..\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\usermod\models\bullet\762x54.qc

What has gone wrong here and how may I correct it?
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Zappy 2 Okt 2014 @ 11:06pm 
Diposting pertama kali oleh CDw/P~Monochrome:
What has gone wrong here -
You tried to compile a model using Blender.
Diposting pertama kali oleh CDw/P~Monochrome:
- and how may I correct it?
Don't use Blender to compile models.

Seriously, though, it's recommended to use the command-line StudioMDL itself manually, or using a third-party tool (like GUIStudioCompiler or something).
Monochrome 2 Okt 2014 @ 11:35pm 
Diposting pertama kali oleh Vintage:
You tried to compile a model using Blender.
Don't use Blender to compile models.

Well people do it, and it can be done, so that answer doesn't really help me. I also can't find a tutorial post steam pipe update. but I will continue to try using crowbar, blender, and everything else I can find until I can get a model with a texture from one of them or someone actually answers my question.
Terakhir diedit oleh Monochrome; 2 Okt 2014 @ 11:50pm
Zappy 2 Okt 2014 @ 11:57pm 
...The model doesn't include the textures. It never does. The textures are referenced in materials, and models reference materials. Even then, materials are still not included in the model.

Also, if this is of any help, this is the command-line thing I use to compile models for Team Fortress 2, which works after SteamPipe:

"F:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\studiomdl.exe" -nop4 -r -game "F:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "[QC path and filename].qc"

The first thing is the path and filename of StudioMDL (Source FilmMaker also has a StudioMDL included, but Garry's Mod doesn't, so it depends on the game), the -game variable is, well, pointing at where I want the model to be outputted (it must have a proper gameinfo.txt), and the last thing is the QC to be compiled.

Sure, it doesn't really help with compiling in Blender nor other third-party tools, but it may still help you with compiling in general.
Monochrome 3 Okt 2014 @ 12:07am 
I don't have a problem compiling in other things, like crowbar, which I prefer to GUIstudioCompiler after using bothh. I just really need to figure out how to make a pair of .vmt files for a bullet. unless there is a better way than extracting one from another bullet and changing parameters in hopes of it working.
Zappy 3 Okt 2014 @ 12:12am 
Well... This may or may not help you: https://developer.valvesoftware.com/wiki/Material Just remember to read more than what is in that exact article. But editing a VMT can still be a good way to make VMTs, remember that.
Artfunkel 3 Okt 2014 @ 8:45am 
That sounds very wrong. I'll look into it.
Artfunkel 5 Okt 2014 @ 3:57am 
I can't reproduce the problem. Which version of the tools are you using?

Please also upload your blend file: http://www.pasteall.org/blend/
The Yerm 8 Des 2014 @ 5:57pm 
I have the same problem, have you found a solution?

*EDIT* Nevermind
Terakhir diedit oleh The Yerm; 8 Des 2014 @ 9:19pm
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Semua Diskusi > Help > Rincian Topik
Tanggal Diposting: 2 Okt 2014 @ 10:10pm
Postingan: 8