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Blender Source Tools BleST
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Blender Source Tools BleST
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Monochrome 2014년 10월 2일 오후 10시 10분
Unwanted wildcard .qc search in blender files
for some reason blender searches itself for a *.qc directory, and gives me this error in the console.
Error Opening C:\program files\blender foundation\blender\*.qc
All the directories I have set in blender are

export path:
//..\..\..\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\usermod\models\bullet\

engine path:
//..\..\..\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\bin\

Subfolder I left blank

Game path:
//..\..\..\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\usermod\

qcpath: //..\..\..\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\usermod\models\bullet\762x54.qc

What has gone wrong here and how may I correct it?
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Zappy 2014년 10월 2일 오후 11시 06분 
CDw/P~Monochrome 님이 먼저 게시:
What has gone wrong here -
You tried to compile a model using Blender.
CDw/P~Monochrome 님이 먼저 게시:
- and how may I correct it?
Don't use Blender to compile models.

Seriously, though, it's recommended to use the command-line StudioMDL itself manually, or using a third-party tool (like GUIStudioCompiler or something).
Monochrome 2014년 10월 2일 오후 11시 35분 
Vintage 님이 먼저 게시:
You tried to compile a model using Blender.
Don't use Blender to compile models.

Well people do it, and it can be done, so that answer doesn't really help me. I also can't find a tutorial post steam pipe update. but I will continue to try using crowbar, blender, and everything else I can find until I can get a model with a texture from one of them or someone actually answers my question.
Monochrome 님이 마지막으로 수정; 2014년 10월 2일 오후 11시 50분
Zappy 2014년 10월 2일 오후 11시 57분 
...The model doesn't include the textures. It never does. The textures are referenced in materials, and models reference materials. Even then, materials are still not included in the model.

Also, if this is of any help, this is the command-line thing I use to compile models for Team Fortress 2, which works after SteamPipe:

"F:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\studiomdl.exe" -nop4 -r -game "F:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "[QC path and filename].qc"

The first thing is the path and filename of StudioMDL (Source FilmMaker also has a StudioMDL included, but Garry's Mod doesn't, so it depends on the game), the -game variable is, well, pointing at where I want the model to be outputted (it must have a proper gameinfo.txt), and the last thing is the QC to be compiled.

Sure, it doesn't really help with compiling in Blender nor other third-party tools, but it may still help you with compiling in general.
Monochrome 2014년 10월 3일 오전 12시 07분 
I don't have a problem compiling in other things, like crowbar, which I prefer to GUIstudioCompiler after using bothh. I just really need to figure out how to make a pair of .vmt files for a bullet. unless there is a better way than extracting one from another bullet and changing parameters in hopes of it working.
Zappy 2014년 10월 3일 오전 12시 12분 
Well... This may or may not help you: https://developer.valvesoftware.com/wiki/Material Just remember to read more than what is in that exact article. But editing a VMT can still be a good way to make VMTs, remember that.
Artfunkel 2014년 10월 3일 오전 8시 45분 
That sounds very wrong. I'll look into it.
Artfunkel 2014년 10월 5일 오전 3시 57분 
I can't reproduce the problem. Which version of the tools are you using?

Please also upload your blend file: http://www.pasteall.org/blend/
The Yerm 2014년 12월 8일 오후 5시 57분 
I have the same problem, have you found a solution?

*EDIT* Nevermind
The Yerm 님이 마지막으로 수정; 2014년 12월 8일 오후 9시 19분
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