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2012 年 10 月 16 日
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Different Name 2014 年 4 月 5 日 上午 6:37
Hat sitting on the side head?
Is anybody else getting this in the importer. I don't know if it's a bug related to the recent update or if I'm doing something wrong with my jigglebones.

Edit:

I think I nudged the bip_head at some point. So I'm trying to roll back to an ealier save. The problem I have now is that it has an old UV map. After an hour of Googling, there does not seem to be anyway to import a UV map into Blender.

If there is, please tell me. Thanks.

Edit2:

I did nudge it. I went back and looked at the coordinates in the transform section for the bip_head bone and they were different. So I copied the original numbers and now the hat is back in place. Noticed there's a lock button to lock the bip_head bone in place and I'm using it now.
最後修改者:Different Name; 2014 年 4 月 5 日 上午 11:43
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BTS | Justyn 2014 年 4 月 9 日 下午 3:38 
have you parented the hat to the bones correctly? aswell as CTRL+A to keep location/rotation?
Different Name 2014 年 4 月 11 日 下午 2:28 
I accidentaly moved the bip_head at some point. Moving it back into position fixed it.
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