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Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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Omega Giga 5 Jan, 2019 @ 6:26am
Error: Model has no sequence
Take a look if you want to help me. Im dying over here.

Compiling with Crowbar 0.56: "C:\Users\Leo Nardo\Desktop\Gmad_-_Easy_Addon_Extractor.2\gmad\badasses_299444899\models\joshers\badasses\playermodels\decompiled 0.56" (folder + subfolders) ...

Compiling ".\immortal_pm.qc" ...
Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe":
qdir: "c:\users\leo nardo\desktop\gmad_-_easy_addon_extractor.2\gmad\badasses_299444899\models\joshers\badasses\playermodels\decompiled 0.56\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\"
g_path: "immortal_pm.qc"
Building binary model files...
Working on "immortal_pm.qc"
SMD MODEL immortal_pm_reference.smd
VTA MODEL immortal_pm.vta
ERROR: model has no sequences
ERROR: Aborted Processing on 'immortal_pm.mdl'
Crowbar: Deleted empty temporary compile folder "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models"
... Compiling ".\immortal_pm.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.56: "C:\Users\Leo Nardo\Desktop\Gmad_-_Easy_Addon_Extractor.2\gmad\badasses_299444899\models\joshers\badasses\playermodels\decompiled 0.56" (folder + subfolders) finished.
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Showing 1-15 of 26 comments
green 5 Jan, 2019 @ 6:27am 
Does your .QC have a $sequence line?
Omega Giga 5 Jan, 2019 @ 6:30am 
Originally posted by Hunter in the Green Vest:
Does your .QC have a $sequence line?
I see it shows the error when the vta model is being compiled. I check and no the vta model does not. but when I add a sequence of any sorts like... $sequence idle "immortal_pm.vta" fps 1

it then gives me another error like unkown studio command.

btw im an extreme noob at this stuff.
Last edited by Omega Giga; 5 Jan, 2019 @ 6:31am
Omega Giga 5 Jan, 2019 @ 6:31am 
Oh and yes the QC does have a sequence line. I think what I post before was completely pointless.
Last edited by Omega Giga; 5 Jan, 2019 @ 6:34am
green 5 Jan, 2019 @ 6:33am 
You're not adding a correct $sequence line. A typical $sequence line for a Garry's Mod playermodel looks like:

$sequence "ragdoll" {
"player_modelname_anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
}

You would need the anims data, though. You can figure out how to do that, from this guide at step 1b:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731072187
Omega Giga 5 Jan, 2019 @ 6:35am 
Originally posted by Hunter in the Green Vest:
You're not adding a correct $sequence line. A typical $sequence line for a Garry's Mod playermodel looks like:

$sequence "ragdoll" {
"player_modelname_anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
}

You would need the anims data, though. You can figure out how to do that, from this guide at step 1b:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731072187


But that is the sequence line that is in the qc file.

Lo and behold:
$sequence "ragdoll" {
"immortal_pm_anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
ikrule "rhand" release
ikrule "lhand" release
ikrule "rfoot" release
ikrule "lfoot" release
}
green 5 Jan, 2019 @ 6:38am 
Hmm....Can you send me the whole .QC? (pastebin is a good site for sharing large texts) Sometimes Crowbar can cough up errors when there's a shoddy line somewhere (if a { is open, or something).

In the meantime, you could try deleting the:

ikrule "rhand" release
ikrule "lhand" release
ikrule "rfoot" release
ikrule "lfoot" release

So you would have:

$sequence "ragdoll" {
"immortal_pm_anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
}
Omega Giga 5 Jan, 2019 @ 6:39am 
alright Ill see to the pastebin thing.
Omega Giga 5 Jan, 2019 @ 6:40am 
still gives same error when I deleted the lhand stuff. gonna do the pastebin
Omega Giga 5 Jan, 2019 @ 6:42am 
if you click link does it take to the pastebin I made?

https://pastebin.com/kS8hNi8d
Omega Giga 5 Jan, 2019 @ 8:27am 
Im waiting very paciently....

thanks btw.
Omega Giga 5 Jan, 2019 @ 9:01am 
I fixed it
Omega Giga 5 Jan, 2019 @ 9:01am 
I just remove a

}

and it got compiled
Last edited by Omega Giga; 5 Jan, 2019 @ 9:01am
green 5 Jan, 2019 @ 10:42am 
Originally posted by Necromancer:
I just remove a

}

and it got compiled
Hey, sorry for the late reply. I thought that might be the problem. Glad you got it working!
Omega Giga 5 Jan, 2019 @ 11:27am 
Originally posted by Hunter in the Green Vest:
Originally posted by Necromancer:
I just remove a

}

and it got compiled
Hey, sorry for the late reply. I thought that might be the problem. Glad you got it working!

Yea but you dont want to know how the mdel came out i gmod...

Im pretty upset.

I dont understand why but the proccess this time was really different. I must not know how to turn mmd into gmod playermodels.
Last edited by Omega Giga; 5 Jan, 2019 @ 11:28am
green 5 Jan, 2019 @ 6:35pm 
Originally posted by Necromancer:
Originally posted by Hunter in the Green Vest:
Hey, sorry for the late reply. I thought that might be the problem. Glad you got it working!

Yea but you dont want to know how the mdel came out i gmod...

Im pretty upset.

I dont understand why but the proccess this time was really different. I must not know how to turn mmd into gmod playermodels.
Let me guess....It's all warped and scary looking? Yeah, I've had my fair share of those failures....To make the model look good, you need to weight paint it well, AND have a good .QC (make sure the definebones are relevant. if you changed any bone positions in Blender without updating the .QC....well you're gonna have a monster. Also, if you didn't ensure the weight paint was done right, you're also gonna have a failure.)

I'd give you some advice, but I'm not 100% sure what you're working with. If you can send me a screenshot or something, then I could help more.
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Date Posted: 5 Jan, 2019 @ 6:26am
Posts: 26