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it then gives me another error like unkown studio command.
btw im an extreme noob at this stuff.
$sequence "ragdoll" {
"player_modelname_anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
}
You would need the anims data, though. You can figure out how to do that, from this guide at step 1b:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731072187
But that is the sequence line that is in the qc file.
Lo and behold:
$sequence "ragdoll" {
"immortal_pm_anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
ikrule "rhand" release
ikrule "lhand" release
ikrule "rfoot" release
ikrule "lfoot" release
}
In the meantime, you could try deleting the:
ikrule "rhand" release
ikrule "lhand" release
ikrule "rfoot" release
ikrule "lfoot" release
So you would have:
$sequence "ragdoll" {
"immortal_pm_anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
}
https://pastebin.com/kS8hNi8d
thanks btw.
}
and it got compiled
Yea but you dont want to know how the mdel came out i gmod...
Im pretty upset.
I dont understand why but the proccess this time was really different. I must not know how to turn mmd into gmod playermodels.
I'd give you some advice, but I'm not 100% sure what you're working with. If you can send me a screenshot or something, then I could help more.