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For L4D2 weapons, there should be known workarounds, which might include using files from the L4D2 Starter Kits.
If i understand this correctly, your screen is turning (probably 90° clockwise) and your hands are all over the place.
This happened to me too, when i was a beginner. Using the $includemodel line and $definebones in the qc file fixed that problem for me.
The trick is probably used by all modders who have replaced L4D2 viewmodels. The trick is explained in an old tutorial by arby26[l4d2.gamebanana.com] and is copied here for convenience: