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Crowbar [Source Engine Modding Tool] CrowbarTool
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[FIXED][BUG] CS:GO Model Compiling Doesn't Work
Crowbar version: 0.44 (Latest if i'm not mistaken)

Steps Taken:
1.) Extracted all of the v_rif_ak47 files, those include:

v_rif_ak47.ani
v_rif_ak47.dx90.vtx
v_rif_ak47.mdl
v_rif_ak47.vvd


Those files were taken from the VPK archive using GCFscape, they are located in: "models/weapons/"

2.) Ticking the "include $definebone lines" box in the decompile tab, and then decompiling it.
3.) Compiled the model without making any changes to the model at all, and using CS:GO's model compiler.

Expected:
Model is properly compiled.

Issues:
At first there was a unexpected EOF error. It seems that crowbar sometimes doesn't add an "end" string to the end of some animation .smd files. After fixing that error, there was another error:

writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/weapons\v_rif_ak47.mdl:
bones 13584 bytes (58)
animation x y ips angle
animations 2180 bytes (9 anims) (199 frames) [0:08]
WARNING: Event 0 (frame 30) out of range in ak47_reload
WARNING: Event 0 (frame 50) out of range in ak47_reload
WARNING: Event 0 (frame 35) out of range in ak47_reload
WARNING: Event 0 (frame 66) out of range in lookat01
WARNING: Event 0 (frame 65) out of range in lookat01
WARNING: Event 0 (frame 66) out of range in lookat01
WARNING: Event 0 (frame 104) out of range in lookat01
ERROR: Exiting due to Errors
ERROR: Aborted Processing on 'weapons\v_rif_ak47.mdl'
... Compiling ".\v_rif_ak47.qc" finished. Check above for any errors.

Operating System:
Win10 x64 bit

Samples:
From CS:GO.

I have given a download link to the default CS:GO model, as well as the decompiled one.
https://drive.google.com/drive/folders/0B6rHb1sDQykwcXptdkJhaUtTR28?usp=sharing
Last edited by ZeqMacaw; 4 Feb, 2018 @ 11:05am
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Showing 1-5 of 5 comments
ZeqMacaw 29 Aug, 2017 @ 11:32am 
Thanks for the report.

As a workaround for the particular errors you saw, you might be able to get more correct info from an earlier version of Crowbar. However, note that some animations will still not decompile for recompiling. There are several tutorials about fixing up the delta anims.
Half Way Lambda 29 Aug, 2017 @ 12:35pm 
I found a thread online on how to fix delta anims, but 2 parts in that thread were about fixing ironsight and foregrip deltas, and optic deltas, which i'm guessing are from Insurgency. The last part was this:

QC editing
Just add subtract "idle" 0 for every delta animation. Crowbar adds this line these days anyway (only there's "menu" and not "idle").

And yes, i did try older versions of crowbar, a 2016 and a 2014 version, but no luck, the same error kept popping up.
ZeqMacaw 4 Feb, 2018 @ 11:04am 
This is fixed in Crowbar 0.54.
Half Way Lambda 4 Feb, 2018 @ 11:43am 
Originally posted by ZeqMacaw:
This is fixed in Crowbar 0.54.

I know, i'm actually the same guy that reported you the other errors in the discord channel, regarding the grenade animation problem if you remember :)
ZeqMacaw 4 Feb, 2018 @ 12:02pm 
I post that "fixed" reply just in case the original poster wants to double-check. I'll be moving this to the archives after this post. :)
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Date Posted: 29 Aug, 2017 @ 11:13am
Posts: 5