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Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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26 October, 2013
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Showing 1,091-1,100 of 1,152 entries
2
[FIXED][BUG] Serten models from GMod are not decompiling correctly
1
[FIXED][BUG] Internal compile error in Crowbar 0.19
0
Known Bugs
The most troublesome and long-standing bugs are listed here -- generally decompile bugs where research is ongoing to fix them.

Besides the bugs listed here, there are bug reports from others in the Bug Reports and Feature Requests forum.

General:

    Decompile:
    1. Some animation SMD files and their related QC commands are complete for recompiling, but are not usually usable in a 3D tool. This includes $animation and $sequence blocks that use delta, predelta, presubtract, and subtract options.
      WORKAROUND: Re-create the delta anims.
    2. Error message when compiling an unchanged decompiled animation-set model with large number of animations:
      overflowed g_numsources
      BUG REPORT
      Forum post describing a workaround
    3. Animations where the root bone should rotate do not rotate, but can be fixed with a 3D tool.
      BUG REPORT
      Note that MDL v10 (GoldSource) does not have this bug.
    4. IK options in QC are incorrect for some model decompiles.
    5. Some physics meshes are rotated, but can be easily fixed with a 3D tool.
      The problem meshes seem to be only the single-piece meshes, which use different transforms to convert from the stored format into SMD format.
      BUG REPORT
    6. Some Titanfall and Titanfall 2 physics meshes are incorrect.
    7. Missing wrinkle-maps, $subd, flexes within multiple meshes of a bodygroup, and possibly other DMX-exclusive options because Crowbar does not decompile to DMX format (yet).
    8. Incorrect "split" values for eyelid lines in QC file.
      Left 4 Dead 2 survivor_teenangst QC lines:
      eyelid upper_right $expressions$ lowerer 1 -0.19 neutral 0 0.13 raiser 2 0.27 split 0.1 eyeball righteye eyelid lower_right $expressions$ lowerer 3 -0.32 neutral 0 -0.19 raiser 4 -0.02 split 0.1 eyeball righteye eyelid upper_left $expressions$ lowerer 1 -0.19 neutral 0 0.13 raiser 2 0.27 split -0.1 eyeball lefteye eyelid lower_left $expressions$ lowerer 3 -0.32 neutral 0 -0.19 raiser 4 -0.02 split -0.1 eyeball lefteye
      Crowbar lines:
      eyelid upper_right "zoeyp.vta" lowerer 1 -0.19 neutral 0 0.13 raiser 3 0.27 split 1 eyeball "eye_right" eyelid lower_right "zoeyp.vta" lowerer 5 -0.32 neutral 0 -0.19 raiser 7 -0.02 split 1 eyeball "eye_right" eyelid upper_left "zoeyp.vta" lowerer 9 -0.19 neutral 0 0.13 raiser 11 0.27 split -1 eyeball "eye_left" eyelid lower_left "zoeyp.vta" lowerer 13 -0.32 neutral 0 -0.19 raiser 15 -0.02 split -1 eyeball "eye_left"
    9. Incorrect "split" value in flexpair qc options. (Might be same as eyelid "split" value decompile.)

    Compile:

      View:

        Options:
          17
          Planned Features
          2
          "could not load file '..\bat\dmx\animation/run.dmx'"
          1
          [DONE][REQ] Option to use QCI
          4
          [DONE][REQ] V37 model support
          0
          READ THIS FIRST
          Make it easier for me to fix errors and add in new features more quickly...

          1. IMPORTANT: All COMPILE problems should go to General Discussions, because Crowbar does not do the compiling, but calls a separate tool for that.
          2. Before posting a bug or a request, please skim the Known Bugs and Planned Features to see if it has already been listed.

          3. Start a new discussion for each bug report or feature request.

          4. For a feature request, follow this format:
            • start the title with [REQ]
            • description of the request, using terms from the interface when possible

          5. For a bug report, follow this format:
            • start the title with [BUG]
            • Crowbar version
            • description of the steps you took that showed the error, including the game or mod's name and the full name of the MDL file you tried to decompile
            • description of what you expected the tool to do
            • description of what the tool actually did that was in error
            • Operating System (for example: XP, Vista, Win7, Win8)
            • when possible, a screenshot of the error
            • when possible, upload and link to a zip file with your model files and decompiled files that I can use to debug the error

            For example:
            [BUG] Dota 2 tidehunter_fish model not decompiling
            Crowbar version: 0.19

            Steps Taken:
            1.) Extracted Dota 2 "Dota\models\heroes\tidehunter\tidehunter_fish.mdl" from the VPK archive.
            2.) Decompiled it in Crowbar

            Expected:
            Models are properly decompiled.

            Issues:
            No errors and the QC file was made, but no SMD files were made.

            Operating System:
            Win7

            Samples:
            From Dota 2.

            For copy-pasting into your own post:
            [b]Crowbar version: [/b]

            [b]Steps Taken:[/b]

            [b]Expected:[/b]

            [b]Issues:[/b]

            [b]Operating System:[/b]

            [b]Samples:[/b]

          :)
          66
          Crowbar 0.19 Bug Reports and Feature Requests
          Showing 1,091-1,100 of 1,152 entries