STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
1,681
IN-GAME
10,075
ONLINE
Founded
26 October, 2013
Language
English
Showing 941-950 of 1,152 entries
7
[FIXED][BUG] 0.30 Not Decompiling? [Crowbar 0.30 not decompiling MDL v44]
2
[FIXED][BUG] Crowbar 0.27 fails to extract all animations from ".mdl + .ani files"
3
[FIXED][BUG] Complie error with > could not load file '@idle' < please help me.
2
[FIXED][BUG] DoD:S v_spade model not decompling
1
[NOTABUG][BUG] Hidden animations don't decompile
9
[FIXED][BUG] CSO2 model MDL file is not expected size
1
[FIXED][BUG] expecting number, got "a_reference"
1
[INVALID][BUG] Incorrect material names
28
Alternate Download Links and Archived Versions
Crowbar 0.30

Portable binary:
  • Crowbar_2015-09-30_0.30.7z[drive.google.com] (Released 30-Sep-2015) (240,605 bytes)
Source code:
  • Crowbar_2015-09-30_0.30_source.7z[drive.google.com] (Released 30-Sep-2015) (337,185 bytes)
Changelog:

=== General ===
  • Built using .NET Framework 4.5.1 to access additional features.

=== Decompile ===
  • Can decompile version 6 (GoldSource - Half-Life alpha) models.
  • Can decompile version 10 (GoldSource - Half-Life) models.
  • Can decompile parts of version 2531 (Source - Vampire: The Masquerade - Bloodlines) models. Decompile includes meshes and bone animations, but not vertex animations.
  • Added "Texture BMP files (GoldSource)" option because BMP textures can be stored in MDL file for GoldSource model versions 06 and 10.
  • Inserted "Each $texturegroup skin-family on single line" option for arranging QC $texturegroup where each skin-family is on a single line, like the following:
    $texturegroup "accessory" { { "shoe_0.vmt" "back_0.vmt" "glove_0.vmt" } { "shoe_1.vmt" "back_1.vmt" "glove__1.vmt" } }
  • Improved the log text. Log also now shows the model version that is detected.
  • Changed file names of the log and decompile-info files to be more consistent with each other and thus easier to locate.
  • FIX: Animation SMD files from ANI files are not written correctly (since version 0.25).
  • FIX: When no $animation is found and a $sequence uses the "subtract" option, Crowbar does not finish writing the QC file, as experienced with Insurgency's "insurgency_models_dir\models\weapons\v_ak74.mdl" model.
  • FIX: Decompiling heroes from Dota 2 (Source model), Crowbar fails to write all QC $sequence lines and does not write the ending brace for the last one it does write. (Crowbar tried to write localhierarchy option, but did not handle an empty parent parameter properly.)

=== View ===
  • Added "Open Viewer" button to open model viewer without loading a model into it.
4
Decompiling lots of files
Showing 941-950 of 1,152 entries