STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
1,860
IN-GAME
10,652
ONLINE
Founded
26 October, 2013
Language
English
Showing 31-40 of 40 entries
2
How to decompile?
2
[FIXED][BUG] Standard TF2 Eyelids Not Parsing
14
[FIXED][BUG] TF2 Player Models not decompiling quite well.
8
Compiling an Edited Ragdoll
12
why am i getting this checkerboard material still
8
Compiling an Edited Ragdoll
2
[FIXED][BUG] Standard TF2 Eyelids Not Parsing
Crowbar Version:
0.33.0.0

Steps Taken:
  • Extracted a mercenary's model files from Team Fortress 2 (tried with all nine, though using scout.mdl specifically here)
  • Decompiled model with the following checked:
    • QC file
    • Reference mesh SMD file
    • Bone animation SMD files / Place in "anims" subfolder
    • Physics mesh SMD file
    • Vertex animation VTA file (face flexes)
    • Procedural bones VDR file
    • Format for stricter importers

Expected:
%CloseLidLoL = 1 %CloseLidLoR = 0 %CloseLidUpL = 1 %CloseLidUpR = 0

Issues
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
QC File[pastebin.com]
MDL Filename :: scout.mdl
Origin :: Game's default file, tf_misc_dir.vpk

Operating System:
Windows 8

Notes:
Normally I would only see this kind of error among the hardware morph models, though I think this issue started a while back, I can't remember which version exactly. The 'Expected' example came from an older decompiled model from version 0.19.0.0 (jeez, that was a while ago--) and sadly I can't remember which version first began spitting out this error. I think it might have been mentioned with this:
In the QC file, eyelid lines might have incorrect lowerer and raiser frame values, due to Crowbar having to guess which eyelid frames are which. Not sure if there is a way to figure out which frame goes with which lowerer and raiser.
Though that was when the eyelids would still recompile correctly rather than giving an error. I also found this thread from Pte Jack back in July, but that refers to the hardware morph models and not the standard.
8
Compiling an Edited Ragdoll
4
[DUPLICATE][BUG] Decompiler failed to parse expression in Femscout model
3
[FIXED][BUG] TF2 Player eyes are off a bit
Showing 31-40 of 40 entries