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Empires emp
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Empires emp
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ABOUT Empires

Official Empires Community Page

Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.


Squad-Based Teamwork

Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.


Vehicle Combat

Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.


Real-Time Strategy Commander

For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.


With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

Website[www.empiresmod.com]
Discord[discord.gg]
Wiki[wiki.empiresmod.com]
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Empires 2.39.4 Released!

We're happy to announce version 2.39.4 which is live on Steam right now. Changelog below and also on our Website[www.empiresmod.com]

Come join us on Discord![discord.gg]
Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:
Bugfixes
  • Fixed a server crash caused by players repairing tanks that have been parented to other entities.

Script/Game Balance
Infantry

Weapons

  • Northern Faction’s .50cal Rifle

    • Increased Cycle Time from 0.25 to 0.3

  • Brenodi Empires’ Burst Rifle

    • Reduced Cycle Time from 0.5 to 0.4

Vehicles

Armor

  • Transferred Absorbant Heat Dissipation property to Ablative

    • Increased Absorbant’s Damage to Heat Absorbed from -0.15 to 0.01

    • Reduced Ablative’s Damage to Heat Absorbed from 0.01 to -0.15

  • Increased Ablative’s Regeneration from 1 hp/s to 2 hp/s

Chassis

  • Artillery

    • Reduced Cost from 775 to 650

    • Increased available Weight from 255 to 270

Engine

  • Changed Engine Heat Zones to have better defined identities ( See https://git.neoony.com/empires_public/empires_scripts/-/merge_requests/327 )

    • Standard Engine: Low, Medium and High Heat Zones are equal, and critical is small

    • 3 Phase: Smaller High Heat Zone, and Smaller Critical Heat Zone

    • Fission: Larger High Heat Zone, and Larger Critical Heat Zone

    • Bio Diesel: Larger Medium Heat Zone

    • Adv. Coolant: Much Larger Low Heat Zone, Much Smaller High Heat Zone, and Much Smaller Critical Heat Zone

    • Gas Turbine: Larger Low Heat Zone, and Smaller Medium Heat Zone

Weapons

  • Railgun

    • Reduced Damage from 130 to 120

  • TOW Guided Missile Launcher

    • Reduced Cycletime from 1.25 to 1.1

Empires 2.39.3 Released!

We're happy to announce version 2.39.3 which is live on Steam right now. Changelog below and also on our Website[www.empiresmod.com]

Come join us on Discord![discord.gg]
Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:
Bugfixes
  • Minor optimizations to the visibility system.

  • Minor fixes to the layout of the vehicle weapon HUD.

  • Vehicle weapon reload is now properly telegraphed via the vehicle HUD. Previously, no progress bar would display if reloading a weapon.

  • Fixed an issue with prop_static entities not blocking explosion damage as intended.

  • Fixed a regression that allowed players using hide to be spotted by other players.

  • Fixed a bug where players could detect enemy commanders in the command interface using the scout’s enhanced senses skill.

  • Improved mine defusal while inside buildings.

  • The player camera angles are now snapped to the vehicle turret position when entering the driver seat.

  • Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.

  • Speculative fix for a client crash while using the research menu.

Script/Game Balance
Vehicles

Armor

  • Increased Deflective Angle Modifier from 0.8 to 1

Engine

  • Increased Fission Reactor’s cooling at max from -3 to -4

Weapons

  • Medium Chain gun

    • Projectile Spread decreased from 0.0275 to 0.0225

    • FalloffEnd increased from 1250 to 2000

  • Nuclear Missile Launcher

    • Changed ammo pool to be 10 clips of 1 missile. This allows the reload sound to play when ready to fire again.

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