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Hl2:CTF HL2:CTF
STEAM GROUP
Hl2:CTF HL2:CTF
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7 August, 2007
AsherTheCat 17 Jul, 2015 @ 9:15pm
Can it be released on steam then get updated later?
I'm sorry if this looks like rush it discussion but is it possable to release the 2.1 version using the source sdk base 2006 and then release the new version of it later? I really think it should cause more people would join because a lot of people really don't want to download stuff other sites(I'm not saying this mod has viruses) or have problems downloading it. I was trying to get some friends to join but both said that at problems trying to get the mod to work.
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Showing 1-13 of 13 comments
MENthish 18 Jul, 2015 @ 1:55am 
It is impossible to deliver 2.1 through Steam. We tried to build an installer which would auto-install 2.1 but it was extremely messy. I assure you that the links on hl2ctf.com are clean. There is always the zip archive which will always be 100% safe and the archive can be tested just as the installer.

As for 2.5 (which would be 2.1 under the 2013 SDK) unfortunate to have to mention, the current status of the mod ported into the 2013 SDK has numerous bugs (around 56 total) that were introduced through the port--this was fully expected, of course and, in fact, was surprising that it was not more from the playtesting.

To be perfectly frank, none of the coders who have viewed the project in its current state wish to do nothing but fix bugs. I cannot blame them and I am unable to fix them myself. This has been the state of the mod for over 6 months now and I see no way out until a coder who is truly familiar with the 2013 SDK steps in to help, which is the "common shout out" of every game development, I suppose.

What you are proposing in the development is precisely what we mapped out in our development; release 2.5 as a free-to-play, on Steam, and fix bugs delivered through Steam until the mod is fully back to the glory of 2.1 along with the benefits of the 2013 SDK.

In the end, as of now, I am simply unable to attract talent.
Last edited by MENthish; 18 Jul, 2015 @ 1:58am
Xandros Darkstorm 29 Jul, 2015 @ 9:20pm 
Why do you even changed the platform for the project? Why we can't just play SDK 2006 version on Steam? SDK 2006\2007 are really optimized while SDK 2013 is not and will never be. I am pretty sure Valve hadn't forced you to move on newer platform.
MENthish 31 Jul, 2015 @ 12:39am 
Steamworks does not support Source SDK 2006 games. You may correct me on that if you know of a game currently delivered via Steam that is running under the 2006 SDK.

We did try out an installer that was downloaded through Steam which, in turn, installed the mod just as would be downloaded from the website but it was messy. For instance, there was no way to uninstall the game via Steam and it required two (2) Steam IDs, one for the installer and one for the game assets data. We weren't sure if Valve would even allow that but we were given another ID for the installer, so it probably would have passed.

I should also mention that it is important (yet not a make or break situation) that we are able to support an integration of all of the achievements we have setup for the game.

We could port the mod to the Source SDK 2007 but that would require a new, full porting of the game and along with the resulting bug fixes which has already been accomplished under the 2013 SDK.

I have finally come to terms with being unable to attract talented coders to perform the task. Until we are able to find a coder who is interested in: a) fixing the bugs in our 2013 SDK port or b) a fresh port into the 2007 SDK or c) building the game from scratch in either the 2007 or 2013 SDK, the project will be indefinitely put on hold.
Last edited by MENthish; 31 Jul, 2015 @ 12:45am
AsherTheCat 31 Jul, 2015 @ 7:32am 
I think I'm going to go help find a coder now. I hope you don't mind me posting help discussions on a few sites even the steam discussions. Just wanting to help out.
Last edited by AsherTheCat; 31 Jul, 2015 @ 7:33am
MENthish 7 Aug, 2015 @ 12:12pm 
We definitely appreciate any help to find a qualified lead programmer. We have posted the link to an application form on Google docs to speed up the screening process. At this point we are fully willing to work with a programmer who just wishes to try but they really need to be familiar with the Source SDK.

https://docs.google.com/forms/d/1-TQOMCZMHUv3Ryuz0MzLlF8ZXPZMpnAul1YMRhIxb5I/viewform
You have to release this on steam, please gaben
AsherTheCat 29 Nov, 2015 @ 1:58pm 
Well I forgot to spread the word. I just did right now though https://steamhost.cn/steamcommunity_com/app/220/discussions/0/485623406955422291/
MENthish 25 Dec, 2015 @ 3:44pm 
Thanks, that will help. Without the "weird xmas hack news" it was possible that I might have not logged into Steam for 6 months or more, but due to the news today I'm catching up.

Appreciate the post and I will check our application form to see if anyone else has considered helping out. We have everything "in stasis" via our repository so as soon as someone is willing to get serious about development, we can start right where we left off with the port & the Steamworks setup we have...
Pierce 22 Apr, 2016 @ 6:12pm 
You should talk with the Fortress Forver, NMRiH and Fistful of Frags developers to see if you can get some help. I feel like once you get your game on Steam, it will be a lot more accessable and you will be recieving a lot more support. So don't give up.
MENthish 7 May, 2017 @ 12:00am 
If there's anything good I can say, it would be that we never truly give up. It has been good to see interest in the game continue as we slowly make progress on the new port.
AsherTheCat 25 Sep, 2017 @ 5:09pm 
Originally posted by MENthish:
If there's anything good I can say, it would be that we never truly give up. It has been good to see interest in the game continue as we slowly make progress on the new port.
I've been meaning to comment on this. Glad you guys are still working on the mod and refusing to give! I'll always root for you devs for making a great multiplayer mod!
MiNombreEsNico 13 Dec, 2017 @ 9:02pm 
I'm sorry for my bad English, I use the Google translator, I speak Spanish
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