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I reported a couple of bugs to macsergey with his two mods Node Marking and Node Controller renewal
11 days later, he has not yet responded to these issue reports.
I guess this is going to be macsergey's response. Rather than fix his bugs, he will deliberately detect and prevent his mods from using Harmony Redesigned, so that other existing bugs cannot be detected and reported.
One solution would be for someone to fork his projects, and remove the forced end-user choice of the unstable old harmony.
I guess this is one more problem for me to solve, although anyone can fork projects that deliberately break compatibility in the CO's workshop.
Thank you for reporting this.
And thank you CO / Felix Schmidt / boformer for dividing the community that pays your salary.
CS:L community is splitting...
In the short term, I would suggest making local copies of the mods you care about, so when they are broken, you can use your backups.
Longer term, my Harmony is becoming a full content manager, and will nullify nonsense like this by managing versioning of mods, so you can select and use any version of any mod/assets
Id of your mod just was not added to check list.
I saw your reports. This issue was fixed before you report.
Commits with dependencies checker was added before your reports.
Relax, man.
On May 27, you committed a change titled "update base mod" in which you specifically declared a conflict with Harmony Redesigned, forcing users of your mods to unsubscribe it if found:
https://github.com/MacSergey/ModsCommon/commit/ffea5a86e55cfe3e05c48401ee4a7b087cfce2d2
My reports to you are dated May 22, ie, before this dependency checker commit.
Then, a day later on May 28, you changed your code to allow Harmony Redesigned:
https://github.com/MacSergey/ModsCommon/commit/556b03ddea37ea466c2828fad070ce80b079b21e
The module "MacSergey/ModsCommon" where these changes were made are used in all your mods, if I'm not mistaken, meaning that whatever shenanigans you're playing will eventually be part of all your mod releases.
So, you coming here, lying about your own conduct, does nothing more than prove that in fact you are in fact wanting to stop my Harmony mod. Am I "paranoid" as you say, or are you really scheming against my mod?
Take your lies somewhere else, macsergey.
I'd say I'm curious what motivated your May 28 change to allow Harmony Redesigned, but given you've already proven yourself a liar, I do not expect a truthful response from you.
Your commits are an eyesore to look at, and I won't waste any more time digging through that undocumented mess. You should learn how to write a commit message. I suggest this article:
https://chris.beams.io/posts/git-commit/
This thread was started by a user of his mod, and its purpose is to offer support to him and potentially other users of the same mod. It should not be seen as an opportunity to launch personal attacks.
Reasoned, civil criticism is still welcome in this group. If macsergey or others have such criticism, and are able to articulate it in a civil manner, accompanied with reasons that prompted the criticism, they are most welcome to make your points here. Creating an appropriate thread would be appreciated, if a fitting thread does not yet exist.
I don't wish to be censor here, hence the cooldown I handed macsergey is temporary and set at 7 days, which I consider is enough time for him to think of a proper response to users of his mod who are inconvenienced by his changes.
What does this mod do?
I understand the idea, which is good, but it describes how the vanilla game works. Ie, deliveries to commercial buildings are made only with small, 6000-capacity cube vans like the Donut Van or HotDog Van, and not with 8000-capacity cargo trucks which are used for the raw and processed industrial materials.
The description also mentions that it avoids having big trucks being sent on small streets, but as I understand it, this mod does not look at the routed path to determine if there are small streets en-route. If industrial buildings are connected with small streets, then big trucks will still be used, and "impossible turns" will still be made.
So, what does this mod do that is different than the vanilla game?
Thanks
Capacity doesn't really matter for me since I have lots of workshop trucks, most of them are at least 8000. The mod itself also allows us to decide whether this truck is large or not. So for me, a 2*4 or even 4*6 truck are OK to be used.
And I think macsergey also want to avoid trucks blocking roads while loading and unloading goods, their trailers always blocks one side of a two-lane road
It's not paranoia when CO/Felix Schmidt has literally banned it and him from the workshop without just cause, moron.