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Quick question on that, would there be any reason to not just set that in the mode file to 1? I imagine it exists for a reason
Now VSLib can grow further :D I restarted the documentation for it... I think I will release it after ChangeLevel is finished. I'm working on the feature list right now... a 1/4 done with the HUD feature list
http://zombiescanfly.com/vslib/VSLib.html
The tank incapacitated health is a kind of kludge from the early days of L4D that never went away because... you know... it got the job done. :) It allows the tank to stay "alive" just long enough to play his dramatic death animation, and then he dies for real and ragdolls when it hits zero. So you can set it to 1 and it'll work, but you'll lose the death animation and there may be a couple of minor side effects with other systems (like screenshake) that expect the 'fake death to real death' behavior.
Since anyone using IsDead() may be depending on internal game state that results from the real death, would something like IsDying() be useful to indicate that the character has been killed as far as the players are concerned, but is just being a little dramatic about it for several seconds before actually being dead for real?
If it wouldn't be hard. I think it would be helpful as you wouldn't have to do the bookkeeping to debounce it, not that it's that difficult.
Also, speaking of convars, doesn't seem like z_forcezombiemodel works, at least not in the Beta. Would be cool if you could use it with modescripts