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Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
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15 August, 2012
Working with larger models?
So I had an idea to attempt to make a video in a liking to the Godzilla films and the recent film Pacific Rim. I got a general idea on how to do normal people, but these larger monster models feel really hard to work and animate with unless you had a bigger field of view and huge lights.

Any advice on how to work with larger-than-life vaugely humanoid charaters in terms of camera, lights, and movement?
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Showing 1-2 of 2 comments
Ze_Jeff 28 Feb, 2018 @ 1:21am 
heres a suggestion: Go on the root transforms, add scale controls, scale everything down, now would you look at that you got your big as a map model that is a pain to light and its way down now.
It might be a pain to scale everything down equally when you spawn it in but theres 2 sides to every coin baby
There's also doing it the old fasion way, whcih this guy seems to nail down. https://www.youtube.com/watch?v=JLdYwGvkUA0
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Showing 1-2 of 2 comments
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