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There may be a workaround and I may just be a complete idiot despite my efforts, but you'll have to spawn in a separate instance of said particle for each muzzle flare.
Likewise, if you want extra answers, you're always welcome to discuss it with others in the OSFM group chat :).
So there shouldn't be need to make every particle separately :)
I'm not quite sure what you mean by instancing them, and nor can I try it out on my own because I'm on a craptop, but have you tried this before with success? And with what particles?
Well. At least I haven't encountered any problems when doing it. It's just basically "saving" the one particular particle effect to the .dmx so you can always edit the particle whenever you want. Note that this doesn't mean that once you have edited for example "explosion_fluid_smoke" particle through the instancing the source particle file will be altered in any way. If you want to edit a default source particle in it's source file, you must go to the bigger mode of SFM particle editor and edit the particle there. With this you can apply fixed changes on particles.
I have created custom particle effects from scratch with the editor. And with the instanced particle editor I can edit the particle propreties to suit my project. So instancing and live editing particles may get really convinient when you need particles to customly match your needs.
I'm fairly new with particle editing although I know something about it. But At least it shouldn't cause any problems. At least I haven't encountered any technical problems when using particle editor.
But I'd recommend to be careful if you're not completely sure. You know. Just in case.
Here is one example tutorial.
https://www.youtube.com/watch?v=ShpZT8mZ1VU
But there are plenty of them on yt.
And here is one of my videos that I have made custom particles for:
https://www.youtube.com/watch?v=0WUtKW2Vt-c
Note that the moving foliages are particles.
Try working with the emitters, I believe.
i did. i went to continously-emtiing and changed everything... but no change to the loop of the animation. like i tried emit duration and shit like that
Well, I suppose my usefulness has come to an end. I can't experiment with particle editor values because, as I said before, I'm using a terrible laptop and SFM WILL NOT run on it, and unfortunately can't help you *that* much anymore until I get back to the states.