Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. use a different model
2. fix the model you have
If you post a link to download the specific model, I could take a look at it and troubleshoot it until it works. If I were you though, I'd download Lt_Commander's pack off of the workshop. I'm pretty sure it's on there. Should be the "sci-fi citizen's pack" or something.
"I've run into that problem when doing test compiles. I found that the first time that SFM loads new models, they occasionally start with broken eye and face flexes, with their face stuck in a sarcastic 'eye roll' look. I didn't look too much into it, though, because it fixes itself after saving, closing SFM completely, and reloading the dmx. Never happens again.
I'll admit, it's weird stuff though."
Just from a brief look at your video it appears as though you rely too heavily on those sliders. Every model in the SFM uses a viewTarget null object in the head group. You'll want to control the eyes that way a majority of the time by placing it near or in the direction of the object you want a character to be looking at and then use the sliders as supplements. If you leave the local viewTarget alone completely, chances are head movement and rotation will make the eyes look as if they move drastically in one direction because the viewTarget's natural position is very close to the head.
Hope that made enough sense for you to figure out.
-b
I did try the viewtarget and it didn't work, but I've tried out some different things and fixed it. Thanks anyways! :)