STEAM GROUP
Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
331
IN-GAME
2,421
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Founded
15 August, 2012
Showing 1-10 of 13 entries
8
Eye Control Problems?! The problems are OVERKILL!
Originally posted by BrandyBuizel:
Originally posted by Thrawn:
So, I'm having yet ANOTHER problem in SFM! This is OVERKILL.
So, I've been working on this Science Fiction Space Adventure project for a while now, it's under the name GalactiQuest. It's a long SFM film that has taken me a while to make. Well, I'm having a problem I've never had before.

See, I am using the Sci-Fi assets models, they're great for a Science Fiction adventure. Welp, I'm having a problem with the humans. (Models are here: https://sfmlab.com/item/862/)
The humans' eye controls don't work at all.
For example, watch my video about it:
https://www.youtube.com/watch?v=a2mOa9NL0xU

Is there something I'm doing wrong here? Please tell me, because I really like these models and I want to use them.

Well, that is all for today. Any help, as always, is appreciated.

Just from a brief look at your video it appears as though you rely too heavily on those sliders. Every model in the SFM uses a viewTarget null object in the head group. You'll want to control the eyes that way a majority of the time by placing it near or in the direction of the object you want a character to be looking at and then use the sliders as supplements. If you leave the local viewTarget alone completely, chances are head movement and rotation will make the eyes look as if they move drastically in one direction because the viewTarget's natural position is very close to the head.

Hope that made enough sense for you to figure out.

-b

I did try the viewtarget and it didn't work, but I've tried out some different things and fixed it. Thanks anyways! :)
1
[WANTED] "Snow" Maps?
8
Eye Control Problems?! The problems are OVERKILL!
2
What Are These Models From Pls
1
Need SFM team badly
2
Anyone wanna collab?
Showing 1-10 of 13 entries