Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any chance I could maybe write some kind of script that will play a random voice line for the specified action? Or RunScriptCode from a logic_case?
Make a logic_case with a bunch of different outputs, then trigger the PickRandom input to play a random one. (If you use PickRandomShuffle, it'll only repeat a line after exhusting all the current lines.) If you have a lot of turrets, you might want to set the ambient_generics to Play Everywhere and then reuse them for every turret. Give the logic_cases names starting with '@', and you could put the customised turret in an instance to duplicate it easily. For the turret you might need to set the 'Load defective models' option if you get a 'model not precached' error on map startup.