STEAM GROUP
Sentinels of the Store StoreSents
STEAM GROUP
Sentinels of the Store StoreSents
186
IN-GAME
1,099
ONLINE
Founded
17 January, 2017
Language
English
Showing 11-15 of 15 entries
4
It took me 5 minutes to came up with "solution" for flooding thrash
I think the idea of a monthly fee might well drive developers away - your game could be good but only have a niche audience. You'd have to sell even more to make a profit and then it'd be kinda like a leech. You'd get to a point surely where the amount you'd spent in tax was greater than the amount you'd gained in profit? Also, wouldn't this make it difficult to keep a game on steam? You can't guarantee that so-and-so many people will buy your game each month - sales will trail off eventually. Or have I missed your point?

As for the ascending fee, again, it would make it difficult. Also what classes as indie? What about people releasing through a distributor?

Elaborate forms, I can agree with. It seems strange that people are able to get away with making multiple accounts with no sort of vetting...

What if you're a developer with a few games already made and released elsewhere, and you come to steam and find you have to wait ages to upload your catalogue? Seems like a measure created specifically with asset flippers in mind, but which potentially messes with legitimate devs as well.

Ah. Yes. The crux of the matter. Human oversight...I think you could combine a lot of your other ideas into this one. Basically I think valve needs to have a human sit down and play some of this shite.

I could get behind that. I feel sometimes like they would struggle to find 200 games each month, so it's not like a bottleneck. It would be kind of a balance between the old ways and the new. Valve excuse of 'oh, we can't judge our customers taste' can be worked around. Most people don't want to play a buggy mess slapped together in an afternoon, regardless of what they like.

About the minimum price...well. I don't really see it's a problem to let developers name their own price and discounted price. If all the asset flippers have already been weeded out then there's no reason to raise prices. Personally, if I see a game heavily discounted, with trading cards, and decent reviews I'll usually go for it. If the price was higher, I'm less likely to take the risk.

I kinda feel like, if Valve didn't bother to Jim Sterling when they invited him in for his opinion, then nothing's going to change until they find themselves obsolete in the game market. Which sucks for me cus I've only been here for a year...
8
house party discussion thread
9
It doesn't look like Valve is going to do quality control or stop asset flipping.
30
Achievement machines, pride and abuse
Showing 11-15 of 15 entries