STEAM GROUP
Sentinels of the Store StoreSents
STEAM GROUP
Sentinels of the Store StoreSents
299
IN-GAME
1,569
ONLINE
Founded
17 January, 2017
Language
English
Showing 31-40 of 150 entries
3
puzzle/jigsaw games with stolen assets
3
putilin_industries Still as shady as ever
12
Do we look at early access mismanagement?
Not just mismanagement. That is common at all small indies, including successful ones. Look at the fall of Telltale as the most obvious current example.

With that game, to keep the example rolling, the bad decision started the moment they decided to develop a large-scale multiplayer survival sandbox game. Considering there are like 400 other games like that and all are built in a way to ensure the players can and should spend dozens of hours on them on a weekly basis, the entire scene was beyond any sensible or insensible definition of "oversaturated". (And We Happy Few would have bit the dust even without Gearbox ruining it completely.)

Thing is, once someone manages to get some investment and a small studio rolling, they suddenly believe they will have the next big thing, the next MineCraft, not realising that a hit like that in the entertainment industry is one in ten thousand or even less. And this gets significantly worse when you make a game aimed at the multiplayer crowd. Sure, it is enticing to do an MMO, since you can skip things like writing a cohesive story, but it will almost never get any player numbers.

So, it is not just mismanagement, the issue starts at the lack of sensibility and rationality. Starts at devs being seriously delusional about their own limits. It is a miracle that Sony did not totally bleed out Hello Games and they somehow managed to spend a crapload of their received money on fixing their junk to turn it into less of a junk, but not everyone can get Japanese as investors who can look at these decisions in a level-headed way and have some patience to salvage stuff. Most similar projects die.

And even then, single-player games can bit the dust. Look at Woolfe. It was actually a decent game, but with its lack of exposure, it tanked horribly.
Video game development is a risky venture. It is part of the entertainment industry, which is also a thing many devs fail to comprehend; it is not about coding skills, it is about being at the right place at the right time and self-marketing.If you suck at those, your game fails even if it is the next big thing, then Activision—Blizzard, Valve, or some similar company living from regurgitating the work of others as their own will remake it as their own and make a gajillion dollars from it.
11
Suspicious developer?
4
SharpShooter3D
7
Scammed by a developer
2
Identical and likely pay to review curators.
8
Aeon Dream Studios threatens legal action for "slander"
Showing 31-40 of 150 entries